fix: remove entrance animation so dropped items are instantly draggable
Items were fading in from alpha 0 via spring animation, preventing immediate interaction. Removed the entrance animation entirely — items now appear at full opacity and are movable on first frame.
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@@ -215,7 +215,7 @@ export class SceneManager {
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* 3. Create new items
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* 4. Apply z-ordering
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*/
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async loadScene(scene: SceneData, animate = false): Promise<void> {
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async loadScene(scene: SceneData, _animate?: boolean): Promise<void> {
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const incomingById = new Map<string, AnySceneObject>();
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for (const obj of scene.objects) {
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incomingById.set(obj.id, obj);
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@@ -258,7 +258,7 @@ export class SceneManager {
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if (existing) {
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this._updateItem(existing, data);
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} else {
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loadPromises.push(this._createItem(data, animate));
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loadPromises.push(this._createItem(data));
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}
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// Track highest z for nextZ()
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@@ -282,7 +282,7 @@ export class SceneManager {
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// -- Item Creation -------------------------------------------------------
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/** Create a PixiJS display object from scene data and add it to the viewport. */
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async _createItem(data: AnySceneObject, animate: boolean): Promise<void> {
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async _createItem(data: AnySceneObject, _animate?: boolean): Promise<void> {
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let displayObject: Container;
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switch (data.type) {
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@@ -380,18 +380,7 @@ export class SceneManager {
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};
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}
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// Animate entrance: quick fade-in (no bounce — items are immediately interactive)
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if (animate) {
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displayObject.alpha = 0;
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const alphaSpring = new Spring(0, data.opacity, PRESETS.snappy);
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alphaSpring.onUpdate = (v) => {
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if (!displayObject.destroyed) {
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displayObject.alpha = v;
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}
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};
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this.springs.add(alphaSpring);
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}
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// No entrance animation — items must be visible and draggable immediately.
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}
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// -- Item Update ---------------------------------------------------------
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@@ -596,7 +585,7 @@ export class SceneManager {
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};
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// Fire-and-forget the async creation (animation handles visual feedback)
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this._createItem(data, true);
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this._createItem(data);
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this._applyZOrder();
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this._onChange?.();
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@@ -638,7 +627,7 @@ export class SceneManager {
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duration,
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};
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this._createItem(data, true);
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this._createItem(data);
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this._applyZOrder();
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this._onChange?.();
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