feat: add export-as-image with format, scale, and background options
New ExportDialog component with scope (selection/all), filename, format (PNG/JPEG/WebP), quality slider, scale multiplier, and background color picker. Wired into Toolbar and Editor.
This commit is contained in:
@@ -0,0 +1,189 @@
|
||||
/**
|
||||
* Export canvas content as a downloadable image file.
|
||||
* Reuses the same rendering pipeline as clipboard.ts.
|
||||
*/
|
||||
|
||||
import { Container, Rectangle } from 'pixi.js';
|
||||
import type { Viewport } from 'pixi-viewport';
|
||||
import type { Application } from 'pixi.js';
|
||||
import type { SceneItem } from './SceneManager';
|
||||
import { getItemWorldBounds } from './SceneManager';
|
||||
|
||||
export interface ExportOptions {
|
||||
format: 'png' | 'jpeg' | 'webp';
|
||||
quality: number; // 0-1, only used for jpeg/webp
|
||||
scale: number; // 1 = native, 0.5 = half, 2 = double
|
||||
background: string; // hex color
|
||||
filename: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render selected items (or full board content) to a canvas at the given scale.
|
||||
* Returns an HTMLCanvasElement ready for blob conversion.
|
||||
*/
|
||||
function renderToCanvas(
|
||||
app: Application,
|
||||
viewport: Viewport,
|
||||
items: SceneItem[],
|
||||
scale: number,
|
||||
background: string,
|
||||
): HTMLCanvasElement {
|
||||
// Compute world-space bounding box
|
||||
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
|
||||
for (const item of items) {
|
||||
const { x, y, w, h } = getItemWorldBounds(item);
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x + w);
|
||||
maxY = Math.max(maxY, y + h);
|
||||
}
|
||||
|
||||
const pad = 10;
|
||||
const totalW = Math.ceil(maxX - minX) + pad * 2;
|
||||
const totalH = Math.ceil(maxY - minY) + pad * 2;
|
||||
|
||||
// Reparent items into temp container
|
||||
const tempContainer = new Container();
|
||||
const saved = new Map<string, { parent: Container; x: number; y: number; sx: number; sy: number }>();
|
||||
const worldBoundsMap = new Map<string, { x: number; y: number; w: number; h: number }>();
|
||||
|
||||
for (const item of items) {
|
||||
worldBoundsMap.set(item.id, getItemWorldBounds(item));
|
||||
}
|
||||
|
||||
for (const item of items) {
|
||||
const obj = item.displayObject;
|
||||
saved.set(item.id, {
|
||||
parent: obj.parent as Container,
|
||||
x: obj.x, y: obj.y,
|
||||
sx: obj.scale.x, sy: obj.scale.y,
|
||||
});
|
||||
obj.parent?.removeChild(obj);
|
||||
const wb = worldBoundsMap.get(item.id)!;
|
||||
obj.position.set(wb.x - minX + pad, wb.y - minY + pad);
|
||||
obj.scale.set(item.data.sx, item.data.sy);
|
||||
tempContainer.addChild(obj);
|
||||
}
|
||||
|
||||
// Compute resolution: use native texture ratio, then apply user scale
|
||||
let maxRatio = 1;
|
||||
for (const item of items) {
|
||||
const tex = (item.displayObject as any)?.texture;
|
||||
if (tex && tex.width > 1 && item.data.w > 1) {
|
||||
maxRatio = Math.max(maxRatio, tex.width / item.data.w);
|
||||
}
|
||||
}
|
||||
const resolution = Math.min(maxRatio * scale, 8); // cap at 8x to avoid GPU limits
|
||||
|
||||
let texture;
|
||||
let extractedCanvas: HTMLCanvasElement;
|
||||
try {
|
||||
texture = app.renderer.generateTexture({
|
||||
target: tempContainer,
|
||||
resolution,
|
||||
frame: new Rectangle(0, 0, totalW, totalH),
|
||||
});
|
||||
extractedCanvas = app.renderer.extract.canvas(texture) as HTMLCanvasElement;
|
||||
} finally {
|
||||
for (const item of items) {
|
||||
const s = saved.get(item.id)!;
|
||||
tempContainer.removeChild(item.displayObject);
|
||||
s.parent.addChild(item.displayObject);
|
||||
item.displayObject.position.set(s.x, s.y);
|
||||
item.displayObject.scale.set(s.sx, s.sy);
|
||||
}
|
||||
tempContainer.destroy();
|
||||
texture?.destroy(true);
|
||||
}
|
||||
|
||||
// Add background
|
||||
const outputCanvas = document.createElement('canvas');
|
||||
outputCanvas.width = extractedCanvas.width;
|
||||
outputCanvas.height = extractedCanvas.height;
|
||||
const ctx = outputCanvas.getContext('2d')!;
|
||||
ctx.fillStyle = background;
|
||||
ctx.fillRect(0, 0, outputCanvas.width, outputCanvas.height);
|
||||
ctx.drawImage(extractedCanvas, 0, 0);
|
||||
|
||||
return outputCanvas;
|
||||
}
|
||||
|
||||
const MIME_MAP = {
|
||||
png: 'image/png',
|
||||
jpeg: 'image/jpeg',
|
||||
webp: 'image/webp',
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* Export items as a downloadable image.
|
||||
*/
|
||||
export async function exportAsImage(
|
||||
app: Application | null,
|
||||
viewport: Viewport | null,
|
||||
items: SceneItem[],
|
||||
options: ExportOptions,
|
||||
): Promise<void> {
|
||||
if (!app?.renderer?.extract || !viewport) throw new Error('Renderer not available');
|
||||
if (items.length === 0) throw new Error('No items to export');
|
||||
|
||||
const canvas = renderToCanvas(app, viewport, items, options.scale, options.background);
|
||||
const mimeType = MIME_MAP[options.format];
|
||||
const quality = options.format === 'png' ? undefined : options.quality;
|
||||
|
||||
const blob = await new Promise<Blob>((resolve, reject) => {
|
||||
canvas.toBlob(
|
||||
(b) => (b ? resolve(b) : reject(new Error('Export failed'))),
|
||||
mimeType,
|
||||
quality,
|
||||
);
|
||||
});
|
||||
|
||||
// Trigger browser download
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = `${options.filename}.${options.format}`;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the pixel dimensions of the export at a given scale,
|
||||
* so the dialog can show a preview of the output size.
|
||||
*/
|
||||
export function getExportDimensions(
|
||||
items: SceneItem[],
|
||||
scale: number,
|
||||
): { width: number; height: number } {
|
||||
if (items.length === 0) return { width: 0, height: 0 };
|
||||
|
||||
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
|
||||
for (const item of items) {
|
||||
const { x, y, w, h } = getItemWorldBounds(item);
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x + w);
|
||||
maxY = Math.max(maxY, y + h);
|
||||
}
|
||||
|
||||
const pad = 10;
|
||||
const w = Math.ceil(maxX - minX) + pad * 2;
|
||||
const h = Math.ceil(maxY - minY) + pad * 2;
|
||||
|
||||
// Estimate native resolution ratio
|
||||
let maxRatio = 1;
|
||||
for (const item of items) {
|
||||
const tex = (item.displayObject as any)?.texture;
|
||||
if (tex && tex.width > 1 && item.data.w > 1) {
|
||||
maxRatio = Math.max(maxRatio, tex.width / item.data.w);
|
||||
}
|
||||
}
|
||||
const resolution = Math.min(maxRatio * scale, 8);
|
||||
|
||||
return {
|
||||
width: Math.round(w * resolution),
|
||||
height: Math.round(h * resolution),
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user