fix(refboard): fix WebGL null texture crash and add loading overlay
- Set texture to Texture.EMPTY before destroying sprites in AnimatedGifSprite and PdfPageSprite (matches VideoSprite pattern) - Add full-screen loading overlay that blocks interaction until scene and assets finish loading
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@@ -1150,21 +1150,29 @@ export default function Editor({ isPublicView }: EditorProps) {
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canvasTransform={canvasTransform}
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/>
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{/* Loading / Empty canvas guide */}
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{/* Loading overlay — blocks interaction until scene is ready */}
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{(sceneLoading || (objectCount > 0 && loadProgress.total > 0 && loadProgress.loaded < loadProgress.total)) && (
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<div style={{
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position: 'absolute', bottom: '48px', left: '50%', transform: 'translateX(-50%)',
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pointerEvents: 'none', textAlign: 'center', color: '#888', userSelect: 'none',
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display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '8px',
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position: 'absolute', inset: 0, zIndex: 9999,
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display: 'flex', flexDirection: 'column', alignItems: 'center', justifyContent: 'center',
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background: 'rgba(26, 26, 26, 0.85)', backdropFilter: 'blur(4px)',
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color: '#ccc', userSelect: 'none', fontFamily: 'system-ui, sans-serif',
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gap: '16px',
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}}>
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<div style={{ fontSize: '12px', fontFamily: 'system-ui, sans-serif' }}>
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<div style={{
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width: '32px', height: '32px',
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border: '3px solid #333', borderTopColor: '#4a9eff', borderRadius: '50%',
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animation: 'spin 0.8s linear infinite',
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}} />
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<style>{`@keyframes spin { to { transform: rotate(360deg) } }`}</style>
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<div style={{ fontSize: '14px', fontWeight: 500 }}>
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{sceneLoading
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? `Loading ${loadProgress.total || '...'} items`
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: `Loading assets ${loadProgress.loaded}/${loadProgress.total}`}
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? `Loading ${loadProgress.total || ''} items…`
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: `Loading assets ${loadProgress.loaded} / ${loadProgress.total}`}
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</div>
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{loadProgress.total > 0 && (
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<div style={{
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width: '160px', height: '3px', borderRadius: '2px',
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width: '200px', height: '4px', borderRadius: '2px',
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background: '#333', overflow: 'hidden',
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}}>
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<div style={{
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