fix: rotated transform box, video texture crash, paste duplication, and loading UX

- TransformBox rotates with single-item selection (Figma-style), with
  handles and resize math projected into rotated coordinate space
- Fix VideoSprite alphaMode crash by swapping texture to EMPTY before
  destroying, preventing PixiJS render loop from reading null source
- Fix Ctrl+V double-paste: internal clipboard now always takes priority
  over system clipboard PNG, with wasRecentInternalPaste() guard
- Add asset loading progress bar and suppress "Drop images here" flash
  during initial scene load
This commit is contained in:
Hiren Kangad
2026-03-13 17:37:21 +05:30
parent e7e217d3d4
commit a901833b72
7 changed files with 243 additions and 70 deletions
+51 -4
View File
@@ -103,6 +103,8 @@ export default function Editor({ isPublicView }: EditorProps) {
const [strokeWidth, setStrokeWidth] = useState(4);
const [zoom, setZoom] = useState(1);
const [objectCount, setObjectCount] = useState(0);
const [sceneLoading, setSceneLoading] = useState(true);
const [loadProgress, setLoadProgress] = useState({ loaded: 0, total: 0 });
const [saveStatus, setSaveStatus] = useState<SaveStatus>('saved');
const [onlineUsers, setOnlineUsers] = useState<OnlineUser[]>([]);
const [canUndo, setCanUndo] = useState(false);
@@ -199,6 +201,9 @@ export default function Editor({ isPublicView }: EditorProps) {
setZoom(z);
const scene = canvasRef.current?.getScene();
if (scene) setObjectCount(scene.getAllItems().length);
// Update scene loading state
const isLoading = canvasRef.current?.isSceneLoading() ?? false;
setSceneLoading(isLoading);
const vp = canvasRef.current?.getViewport();
if (vp) setCanvasTransform([vp.scale.x, 0, 0, vp.scale.y, vp.x, vp.y]);
}, [scheduleSave]);
@@ -310,6 +315,21 @@ export default function Editor({ isPublicView }: EditorProps) {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [objectCount]);
// Track asset load progress during initial load
useEffect(() => {
if (!sceneLoading && loadProgress.total > 0 && loadProgress.loaded >= loadProgress.total) return;
const interval = setInterval(() => {
const scene = canvasRef.current?.getScene();
if (!scene) return;
const progress = scene.getLoadProgress();
setLoadProgress(progress);
// Also update sceneLoading flag
const isLoading = canvasRef.current?.isSceneLoading() ?? false;
setSceneLoading(isLoading);
}, 300);
return () => clearInterval(interval);
}, [sceneLoading, loadProgress]);
// Inline composer position — tracks viewport + scene changes for anchored placement
const composerAnchor = draftPin ? { objectId: draftPin.objectId, pinX: draftPin.pinX, pinY: draftPin.pinY } : null;
const composerPos = useAnchoredOverlayPosition(
@@ -876,8 +896,10 @@ export default function Editor({ isPublicView }: EditorProps) {
if (loading) {
return (
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'center', height: '100vh', background: '#1a1a1a', color: '#666', fontSize: '14px' }}>
Loading board...
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', justifyContent: 'center', height: '100vh', background: '#1a1a1a', color: '#888', fontSize: '13px', gap: '12px', fontFamily: 'system-ui, sans-serif' }}>
<div style={{ width: '24px', height: '24px', border: '2px solid #333', borderTopColor: '#4a9eff', borderRadius: '50%', animation: 'spin 0.8s linear infinite' }} />
<style>{`@keyframes spin { to { transform: rotate(360deg) } }`}</style>
Loading board
</div>
);
}
@@ -1034,8 +1056,33 @@ export default function Editor({ isPublicView }: EditorProps) {
canvasTransform={canvasTransform}
/>
{/* Empty canvas guide */}
{objectCount === 0 && (
{/* Loading / Empty canvas guide */}
{(sceneLoading || (objectCount > 0 && loadProgress.total > 0 && loadProgress.loaded < loadProgress.total)) && (
<div style={{
position: 'absolute', bottom: '48px', left: '50%', transform: 'translateX(-50%)',
pointerEvents: 'none', textAlign: 'center', color: '#888', userSelect: 'none',
display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '8px',
}}>
<div style={{ fontSize: '12px', fontFamily: 'system-ui, sans-serif' }}>
{sceneLoading
? `Loading ${loadProgress.total || '...'} items`
: `Loading assets ${loadProgress.loaded}/${loadProgress.total}`}
</div>
{loadProgress.total > 0 && (
<div style={{
width: '160px', height: '3px', borderRadius: '2px',
background: '#333', overflow: 'hidden',
}}>
<div style={{
width: `${Math.round((loadProgress.loaded / loadProgress.total) * 100)}%`,
height: '100%', background: '#4a9eff', borderRadius: '2px',
transition: 'width 0.3s ease',
}} />
</div>
)}
</div>
)}
{objectCount === 0 && !sceneLoading && (
<div style={{
position: 'absolute', top: '50%', left: '50%', transform: 'translate(-50%, -50%)',
pointerEvents: 'none', textAlign: 'center', color: '#555', userSelect: 'none',