fix(refboard): full sync audit — batch multi-drag, persist resize, sync lock

- Batch broadcastTransform: sends all selected items in one emit instead
  of throttle-dropping all but the first (multi-select drag now syncs all)
- TransformBox onDragEnd: persist+sync final state after resize/rotate
  (was only broadcasting ephemeral transforms, never the final position)
- Layer lock toggle: add missing onCanvasChange() call for sync+save
- Receiver handles both batched and legacy single-item transform formats
This commit is contained in:
Hiren Kangad
2026-03-10 04:16:14 +05:30
parent f0f124d1d2
commit cebe4a3eb9
5 changed files with 64 additions and 29 deletions
+28 -21
View File
@@ -20,7 +20,7 @@ import type { SceneData, AnySceneObject } from './scene-format';
export interface SyncHandle {
cleanup: () => void;
broadcastTransform: (item: SceneItem) => void;
broadcastTransform: (items: SceneItem | SceneItem[]) => void;
/** Force an immediate full scene broadcast (call after structural changes). */
broadcastSceneNow: () => void;
/** Broadcast only specific changed elements (lightweight). */
@@ -120,19 +120,19 @@ export function setupSync(
// ---- BROADCAST: lightweight transform during drag -------------------------
function broadcastTransform(item: SceneItem) {
function broadcastTransform(itemOrItems: SceneItem | SceneItem[]) {
if (receiving) return;
if (moveTimer) return;
const { id, data } = item;
socket.emit('object:transform', {
boardId,
const items = Array.isArray(itemOrItems) ? itemOrItems : [itemOrItems];
const transforms = items.map(({ id, data }) => ({
objectId: id,
x: data.x,
y: data.y,
sx: data.sx,
sy: data.sy,
angle: data.angle,
});
}));
socket.emit('object:transform', { boardId, transforms });
moveTimer = setTimeout(() => { moveTimer = null; }, MOVE_THROTTLE);
broadcastSceneDebounced();
}
@@ -217,23 +217,30 @@ export function setupSync(
// ---- RECEIVE: lightweight transform ---------------------------------------
function applyTransform(t: any) {
const item = sceneManager.getById(t.objectId);
if (!item) return;
item.data.x = t.x;
item.data.y = t.y;
item.data.sx = t.sx;
item.data.sy = t.sy;
item.data.angle = t.angle;
const obj = item.displayObject;
obj.position.set(t.x, t.y);
obj.scale.set(t.sx, t.sy);
obj.angle = t.angle;
options?.onRemoteTransform?.(item);
}
function onTransformReceived(payload: any) {
if (payload.boardId !== boardId) return;
const item = sceneManager.getById(payload.objectId);
if (!item) return;
item.data.x = payload.x;
item.data.y = payload.y;
item.data.sx = payload.sx;
item.data.sy = payload.sy;
item.data.angle = payload.angle;
const obj = item.displayObject;
obj.position.set(payload.x, payload.y);
obj.scale.set(payload.sx, payload.sy);
obj.angle = payload.angle;
options?.onRemoteTransform?.(item);
// Batched format: { transforms: [...] }
if (Array.isArray(payload.transforms)) {
for (const t of payload.transforms) applyTransform(t);
} else if (payload.objectId) {
// Legacy single-item format
applyTransform(payload);
}
}
// ---- Wire up SceneManager onChange → debounced full sync -------------------