feat: RefBoard v0.4.0 — collaborative reference board with layers, groups & polished UI

Full-featured PureRef-style collaborative canvas for game dev teams:
- Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G)
- Arrangement tools (grid, row, column) via right-click context menu
- Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.)
- Number shortcuts (1-5) for tool selection with visible shortcut badges
- Premium dark UI across all pages (Login, Collections, Boards, Editor)
- Socket.IO rooms for cursors, transforms, and presence notifications
- MinIO image storage with backend proxy, drag/drop and paste upload
This commit is contained in:
Hiren
2026-03-09 13:57:49 +05:30
commit e47777d237
43 changed files with 10276 additions and 0 deletions
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const { getBoard, getCollection, getCollectionMember } = require('../db');
// Track active users per room: Map<roomName, Map<userId, userInfo>>
const activeUsers = new Map();
function getRoomName(boardId) {
return `board:${boardId}`;
}
function getActiveUsersInRoom(roomName) {
if (!activeUsers.has(roomName)) {
activeUsers.set(roomName, new Map());
}
return activeUsers.get(roomName);
}
function setupBoardRoom(io, socket) {
// ---- Join / Leave ----
socket.on('board:join', ({ boardId }, callback) => {
try {
const board = getBoard(boardId);
if (!board) return callback?.({ error: 'Board not found' });
const collection = getCollection(board.collection_id);
if (!collection) return callback?.({ error: 'Collection not found' });
const member = getCollectionMember(board.collection_id, socket.userId);
if (!member && !collection.is_public) return callback?.({ error: 'Access denied' });
const roomName = getRoomName(boardId);
// Leave any previous board room
for (const room of socket.rooms) {
if (room.startsWith('board:') && room !== roomName) {
leaveRoom(io, socket, room);
}
}
socket.join(roomName);
socket.currentBoardId = boardId;
const roomUsers = getActiveUsersInRoom(roomName);
const userInfo = {
id: socket.userId,
display_name: socket.userDisplayName,
email: socket.userEmail,
role: member?.role || 'viewer',
};
roomUsers.set(socket.userId, userInfo);
socket.to(roomName).emit('user:joined', userInfo);
const users = Array.from(roomUsers.values());
callback?.({ ok: true, users });
console.log(`[socket] ${socket.userDisplayName} joined ${roomName} (${users.length} users)`);
} catch (err) {
console.error('[socket] board:join error:', err);
callback?.({ error: 'Failed to join board' });
}
});
socket.on('board:leave', ({ boardId }, callback) => {
const roomName = getRoomName(boardId);
leaveRoom(io, socket, roomName);
callback?.({ ok: true });
});
// ---- Full scene sync (Excalidraw-style) ----
socket.on('scene:update', (data) => {
if (!socket.currentBoardId) return;
const roomName = getRoomName(socket.currentBoardId);
socket.to(roomName).emit('scene:update', {
...data,
userId: socket.userId,
});
});
// ---- Lightweight transform (during drag/resize/rotate) ----
socket.on('object:transform', (data) => {
if (!socket.currentBoardId) return;
const roomName = getRoomName(socket.currentBoardId);
socket.to(roomName).emit('object:transform', {
...data,
userId: socket.userId,
});
});
// ---- Cursor movement ----
socket.on('cursor:move', (data) => {
if (!socket.currentBoardId) return;
const roomName = getRoomName(socket.currentBoardId);
socket.to(roomName).emit('cursor:moved', {
...data,
userId: socket.userId,
displayName: socket.userDisplayName,
});
});
// ---- Disconnect cleanup ----
socket.on('disconnect', () => {
for (const room of socket.rooms) {
if (room.startsWith('board:')) {
leaveRoom(io, socket, room);
}
}
if (socket.currentBoardId) {
const roomName = getRoomName(socket.currentBoardId);
leaveRoom(io, socket, roomName);
}
});
}
function leaveRoom(io, socket, roomName) {
socket.leave(roomName);
const roomUsers = getActiveUsersInRoom(roomName);
roomUsers.delete(socket.userId);
socket.to(roomName).emit('user:left', {
id: socket.userId,
display_name: socket.userDisplayName,
});
if (roomUsers.size === 0) {
activeUsers.delete(roomName);
}
if (socket.currentBoardId && roomName === getRoomName(socket.currentBoardId)) {
socket.currentBoardId = null;
}
console.log(`[socket] ${socket.userDisplayName} left ${roomName}`);
}
module.exports = { setupBoardRoom };
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const { Server } = require('socket.io');
const { verifyToken } = require('../auth');
const { getUserById } = require('../db');
const { setupBoardRoom } = require('./board-room');
/**
* Set up Socket.IO on the given HTTP server.
* Returns the io instance.
*/
function setupSocket(httpServer) {
const io = new Server(httpServer, {
cors: {
origin: process.env.CORS_ORIGIN || '*',
methods: ['GET', 'POST'],
},
pingInterval: 25000,
pingTimeout: 60000,
});
// JWT authentication middleware
io.use((socket, next) => {
try {
const token = socket.handshake.auth?.token;
if (!token) {
return next(new Error('Authentication required'));
}
const decoded = verifyToken(token);
const user = getUserById(decoded.id);
if (!user) {
return next(new Error('User not found'));
}
// Store user info on socket
socket.userId = user.id;
socket.userEmail = user.email;
socket.userDisplayName = user.display_name;
socket.userRole = user.role;
next();
} catch (err) {
next(new Error('Invalid token'));
}
});
// Handle connections
io.on('connection', (socket) => {
console.log(`[socket] User connected: ${socket.userDisplayName} (${socket.userId})`);
// Set up board room handlers
setupBoardRoom(io, socket);
socket.on('disconnect', (reason) => {
console.log(`[socket] User disconnected: ${socket.userDisplayName} (${reason})`);
});
});
return io;
}
module.exports = { setupSocket };