feat: RefBoard v0.4.0 — collaborative reference board with layers, groups & polished UI
Full-featured PureRef-style collaborative canvas for game dev teams: - Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G) - Arrangement tools (grid, row, column) via right-click context menu - Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.) - Number shortcuts (1-5) for tool selection with visible shortcut badges - Premium dark UI across all pages (Login, Collections, Boards, Editor) - Socket.IO rooms for cursors, transforms, and presence notifications - MinIO image storage with backend proxy, drag/drop and paste upload
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@@ -0,0 +1,142 @@
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const { getBoard, getCollection, getCollectionMember } = require('../db');
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// Track active users per room: Map<roomName, Map<userId, userInfo>>
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const activeUsers = new Map();
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function getRoomName(boardId) {
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return `board:${boardId}`;
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}
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function getActiveUsersInRoom(roomName) {
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if (!activeUsers.has(roomName)) {
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activeUsers.set(roomName, new Map());
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}
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return activeUsers.get(roomName);
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}
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function setupBoardRoom(io, socket) {
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// ---- Join / Leave ----
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socket.on('board:join', ({ boardId }, callback) => {
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try {
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const board = getBoard(boardId);
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if (!board) return callback?.({ error: 'Board not found' });
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const collection = getCollection(board.collection_id);
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if (!collection) return callback?.({ error: 'Collection not found' });
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const member = getCollectionMember(board.collection_id, socket.userId);
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if (!member && !collection.is_public) return callback?.({ error: 'Access denied' });
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const roomName = getRoomName(boardId);
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// Leave any previous board room
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for (const room of socket.rooms) {
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if (room.startsWith('board:') && room !== roomName) {
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leaveRoom(io, socket, room);
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}
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}
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socket.join(roomName);
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socket.currentBoardId = boardId;
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const roomUsers = getActiveUsersInRoom(roomName);
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const userInfo = {
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id: socket.userId,
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display_name: socket.userDisplayName,
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email: socket.userEmail,
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role: member?.role || 'viewer',
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};
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roomUsers.set(socket.userId, userInfo);
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socket.to(roomName).emit('user:joined', userInfo);
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const users = Array.from(roomUsers.values());
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callback?.({ ok: true, users });
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console.log(`[socket] ${socket.userDisplayName} joined ${roomName} (${users.length} users)`);
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} catch (err) {
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console.error('[socket] board:join error:', err);
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callback?.({ error: 'Failed to join board' });
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}
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});
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socket.on('board:leave', ({ boardId }, callback) => {
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const roomName = getRoomName(boardId);
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leaveRoom(io, socket, roomName);
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callback?.({ ok: true });
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});
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// ---- Full scene sync (Excalidraw-style) ----
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socket.on('scene:update', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.to(roomName).emit('scene:update', {
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...data,
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userId: socket.userId,
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});
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});
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// ---- Lightweight transform (during drag/resize/rotate) ----
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socket.on('object:transform', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.to(roomName).emit('object:transform', {
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...data,
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userId: socket.userId,
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});
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});
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// ---- Cursor movement ----
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socket.on('cursor:move', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.to(roomName).emit('cursor:moved', {
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...data,
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userId: socket.userId,
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displayName: socket.userDisplayName,
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});
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});
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// ---- Disconnect cleanup ----
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socket.on('disconnect', () => {
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for (const room of socket.rooms) {
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if (room.startsWith('board:')) {
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leaveRoom(io, socket, room);
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}
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}
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if (socket.currentBoardId) {
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const roomName = getRoomName(socket.currentBoardId);
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leaveRoom(io, socket, roomName);
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}
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});
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}
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function leaveRoom(io, socket, roomName) {
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socket.leave(roomName);
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const roomUsers = getActiveUsersInRoom(roomName);
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roomUsers.delete(socket.userId);
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socket.to(roomName).emit('user:left', {
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id: socket.userId,
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display_name: socket.userDisplayName,
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});
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if (roomUsers.size === 0) {
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activeUsers.delete(roomName);
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}
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if (socket.currentBoardId && roomName === getRoomName(socket.currentBoardId)) {
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socket.currentBoardId = null;
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}
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console.log(`[socket] ${socket.userDisplayName} left ${roomName}`);
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}
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module.exports = { setupBoardRoom };
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