feat(refboard): canvas polish — transform box sync, dot grid, snap tuning, perf fixes
- Fix transform box not updating after alignment/arrangement/normalize/flip operations (shortcuts, context menu, and selection toolbar all fixed with DRY _opUpdate helper) - Replace 100ms polling loop with event-driven viewport updates (moved + wheel-scroll) - Add adaptive dot grid background that responds to zoom/pan - Reduce snap guide threshold from 8px to 4px for subtler snapping - Remove PresenceOverlay (remote selection highlighting) — too heavy for minimal benefit - Offset multiple dropped images so they don't overlap - Add new canvas modules: SnapGuides, clipboard, grouping, FrameSprite, DrawingSprite, LaserPointer, context-menu-items, SelectionToolbar, Minimap - Extract Editor hooks into dedicated files (useBoardLoader, useCanvasSetup, useShortcutHandler, useLayerPanel, useSaveManager, useFollowMode) - Sync improvements: real-time transform broadcast, board rooms, viewport sync
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@@ -79,6 +79,26 @@ function setupBoardRoom(io, socket) {
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});
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});
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// ---- Incremental element sync (Excalidraw-style) ----
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socket.on('element:update', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.to(roomName).emit('element:update', {
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...data,
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userId: socket.userId,
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});
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});
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socket.on('element:remove', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.to(roomName).emit('element:remove', {
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...data,
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userId: socket.userId,
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});
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});
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// ---- Lightweight transform (during drag/resize/rotate) ----
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socket.on('object:transform', (data) => {
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@@ -102,6 +122,32 @@ function setupBoardRoom(io, socket) {
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});
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});
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// ---- Selection presence (broadcast what items a user has selected) ----
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socket.on('selection:update', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.volatile.to(roomName).emit('selection:update', {
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...data,
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userId: socket.userId,
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displayName: socket.userDisplayName,
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});
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});
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// ---- Laser pointer ----
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socket.on('laser:move', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.volatile.to(roomName).emit('laser:move', { ...data, userId: socket.userId });
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});
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socket.on('laser:stop', (data) => {
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if (!socket.currentBoardId) return;
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const roomName = getRoomName(socket.currentBoardId);
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socket.to(roomName).emit('laser:stop', { ...data, userId: socket.userId });
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});
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// ---- Disconnect cleanup ----
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socket.on('disconnect', () => {
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