feat(annotations): Figma-style UI overhaul
- Redesign PinOverlay: teardrop pins with author initials, colors, numbers - Split FeedbackPanel into modular components: - feedback/FeedbackPanel.tsx (orchestrator) - feedback/ThreadList.tsx (list view with filters) - feedback/ThreadListItem.tsx (individual thread row) - feedback/ThreadDetail.tsx (expanded thread with comments) - feedback/CommentItem.tsx (single comment) - feedback/CommentInput.tsx (reusable input with Enter/Shift+Enter) - feedback/feedbackStyles.ts (shared design tokens) - Add status colors: red (open), green (resolved) - Add relative timestamps (2h ago, 3d, etc.) - Wire pin clicks to expand threads in panel - Pins follow media transforms in real-time - Add delete thread with inline confirmation - Register review mode shortcut (. key) - Better empty states and filter bar (Open/Resolved/All/Mine)
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@@ -2,14 +2,60 @@ import { Container, Graphics, Text, TextStyle } from 'pixi.js';
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import type { Viewport } from 'pixi-viewport';
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import type { AnnotationStore } from '../stores/annotationStore';
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import type { SceneManager } from './SceneManager';
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import { getAuthorColorHex, getAuthorInitial } from '../utils/authorColors';
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const PIN_RADIUS = 10;
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const PIN_COLOR_OPEN = 0xee4444;
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const PIN_COLOR_RESOLVED = 0x666666;
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const PIN_RADIUS = 12;
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const PIN_COLOR_RESOLVED = 0x555555;
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// Tail direction: 225° (down-left) in standard math coords.
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// In PixiJS screen coords (+y down), 225° maps to:
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// cos(225°) = -√2/2 (left)
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// sin(225°) = +√2/2 (down, because +y is down in screen space)
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// So the circle center is offset UP-RIGHT from the anchor tip:
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// cx_offset = +r * √2/2, cy_offset = -r * √2/2
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const SIN45 = Math.SQRT1_2; // √2/2 ≈ 0.7071
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/**
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* Draws a Figma-style teardrop pin whose tip lands at (0, 0).
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* The circle body is offset up-right; the tail points down-left to (0,0).
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*
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* @param gfx Graphics object (drawn in its own local space, tip = origin)
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* @param r Pin radius (already scaled to world space)
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* @param color Fill color (0xRRGGBB)
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* @param alpha Fill alpha
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*/
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function drawTeardrop(gfx: Graphics, r: number, color: number, alpha: number): void {
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// Circle center relative to tip
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const cx = r * SIN45;
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const cy = -r * SIN45;
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// Half-angle of the tail aperture from the tip (in radians).
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// Controls how wide/sharp the tail looks. ~20° gives a nice taper.
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const tailHalfAngle = (20 * Math.PI) / 180;
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// Angle from circle center toward tip = 225° in screen coords
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const tipAngle = (225 * Math.PI) / 180;
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// The two "wing" angles on the circle where the tail edges start
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const wingAngle1 = tipAngle - tailHalfAngle;
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const wingAngle2 = tipAngle + tailHalfAngle;
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// Build the teardrop as a single filled path:
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// start at wing1 on circle → arc around (the "long way" CCW past top) → wing2 → line to tip → close
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gfx.moveTo(cx + r * Math.cos(wingAngle1), cy + r * Math.sin(wingAngle1));
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// Arc from wingAngle1 to wingAngle2 going CCW (counterclockwise = increasing angle in screen space)
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// "long way" means going through the top of the circle (not through 225°).
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// In PixiJS, arc() takes (cx, cy, r, startAngle, endAngle, anticlockwise).
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// We want the arc that does NOT pass through 225°, so go anticlockwise from wingAngle1 to wingAngle2.
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gfx.arc(cx, cy, r, wingAngle1, wingAngle2, true);
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gfx.lineTo(0, 0); // tip at anchor
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gfx.closePath();
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gfx.fill({ color, alpha });
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}
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export class PinOverlay extends Container {
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private _pins = new Map<string, Graphics>();
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private _pool: Graphics[] = [];
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private _pins = new Map<string, Container>();
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private _pool: Container[] = [];
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private _viewport: Viewport;
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private _scene: SceneManager;
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private _store: AnnotationStore;
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@@ -21,19 +67,18 @@ export class PinOverlay extends Container {
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this._store = store;
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}
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private _acquire(): Graphics {
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const gfx = this._pool.pop() || new Graphics();
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gfx.clear();
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gfx.removeChildren();
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gfx.visible = true;
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gfx.eventMode = 'none';
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gfx.cursor = 'default';
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return gfx;
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private _acquire(): Container {
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const c = this._pool.pop() || new Container();
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c.removeChildren();
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c.visible = true;
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c.eventMode = 'none';
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c.cursor = 'default';
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return c;
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}
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private _release(gfx: Graphics) {
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gfx.visible = false;
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this._pool.push(gfx);
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private _release(c: Container) {
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c.visible = false;
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this._pool.push(c);
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}
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/** Call on every viewport moved/zoomed event and on store change */
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@@ -41,10 +86,11 @@ export class PinOverlay extends Container {
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const scale = 1 / this._viewport.scale.x;
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// Return current pins to pool
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for (const gfx of this._pins.values()) this._release(gfx);
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for (const c of this._pins.values()) this._release(c);
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this._pins.clear();
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// ── Thread pins ──
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const r = PIN_RADIUS * scale;
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for (const thread of this._store.threads.values()) {
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if (thread.status === 'resolved' && !showResolved) continue;
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@@ -58,42 +104,87 @@ export class PinOverlay extends Container {
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wx = bounds.x + thread.pin_x * bounds.width;
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wy = bounds.y + thread.pin_y * bounds.height;
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} else {
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// Default: top-right corner of object bounds
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wx = bounds.x + bounds.width;
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wy = bounds.y;
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}
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const gfx = this._acquire();
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const r = PIN_RADIUS * scale;
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const color = thread.status === 'open' ? PIN_COLOR_OPEN : PIN_COLOR_RESOLVED;
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const isResolved = thread.status === 'resolved';
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const fillColor = isResolved ? PIN_COLOR_RESOLVED : getAuthorColorHex(thread.created_by);
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const fillAlpha = isResolved ? 0.5 : 1.0;
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gfx.circle(0, 0, r);
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gfx.fill({ color, alpha: 0.9 });
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gfx.stroke({ color: 0xffffff, width: 1.5 * scale, alpha: 0.8 });
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gfx.position.set(wx, wy);
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gfx.eventMode = 'static';
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gfx.cursor = 'pointer';
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(gfx as any)._threadId = thread.id;
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// Container whose origin = anchor tip
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const pin = this._acquire();
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pin.position.set(wx, wy);
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pin.eventMode = 'static';
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pin.cursor = 'pointer';
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(pin as any)._threadId = thread.id;
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if (thread.comment_count > 1) {
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const label = new Text({
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text: String(thread.comment_count),
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style: new TextStyle({ fontSize: 9 * scale, fill: '#ffffff', fontWeight: 'bold' }),
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});
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label.anchor.set(0.5);
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gfx.addChild(label);
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}
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// ── Teardrop body ──
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const gfx = new Graphics();
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drawTeardrop(gfx, r, fillColor, fillAlpha);
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// White stroke around the circle part only (drawn as a separate circle stroke)
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gfx.circle(r * SIN45, -r * SIN45, r);
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gfx.stroke({ color: 0xffffff, width: 1.5 * scale, alpha: isResolved ? 0.4 : 0.85 });
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pin.addChild(gfx);
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if (!gfx.parent) this.addChild(gfx);
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this._pins.set(thread.id, gfx);
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// ── Author initial ──
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const authorName = thread.comments[0]?.author_name ?? '';
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const initial = getAuthorInitial(authorName);
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const initialText = new Text({
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text: initial,
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style: new TextStyle({
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fontSize: r * 1.1,
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fill: '#ffffff',
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fontWeight: 'bold',
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fontFamily: 'Inter, system-ui, sans-serif',
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}),
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});
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initialText.anchor.set(0.5);
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// Center on the circle body
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initialText.position.set(r * SIN45, -r * SIN45);
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pin.addChild(initialText);
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// ── Pin number label (#N) ──
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const pinNum = this._store.getPinNumber(thread.id);
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const numLabel = new Text({
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text: `#${pinNum}`,
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style: new TextStyle({
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fontSize: r * 0.75,
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fill: '#ffffff',
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fontWeight: 'bold',
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fontFamily: 'Inter, system-ui, sans-serif',
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dropShadow: {
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color: '#000000',
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blur: 2 * scale,
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distance: 0,
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alpha: 0.6,
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},
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}),
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});
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numLabel.anchor.set(0, 1);
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// Place just to the right of the circle top
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numLabel.position.set(r * SIN45 + r * 1.1, -r * SIN45 - r * 0.9);
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pin.addChild(numLabel);
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if (!pin.parent) this.addChild(pin);
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this._pins.set(thread.id, pin);
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}
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}
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getThreadIdAtPoint(worldX: number, worldY: number): string | null {
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for (const [threadId, gfx] of this._pins) {
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const dx = gfx.position.x - worldX;
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const dy = gfx.position.y - worldY;
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const hitRadius = PIN_RADIUS / this._viewport.scale.x;
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if (dx * dx + dy * dy <= hitRadius * hitRadius) {
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const scale = 1 / this._viewport.scale.x;
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const r = PIN_RADIUS * scale;
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// Hit-test against the circle body of each pin (not the tail tip)
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const cx_off = r * SIN45;
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const cy_off = -r * SIN45;
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for (const [threadId, pin] of this._pins) {
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const circleCx = pin.position.x + cx_off;
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const circleCy = pin.position.y + cy_off;
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const dx = circleCx - worldX;
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const dy = circleCy - worldY;
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if (dx * dx + dy * dy <= r * r) {
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return threadId;
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}
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}
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@@ -101,8 +192,8 @@ export class PinOverlay extends Container {
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}
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override destroy(options?: any) {
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for (const gfx of this._pins.values()) gfx.destroy();
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for (const gfx of this._pool) gfx.destroy();
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for (const c of this._pins.values()) c.destroy({ children: true });
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for (const c of this._pool) c.destroy({ children: true });
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this._pins.clear();
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this._pool = [];
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super.destroy(options);
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