refboard: use visible bounds for image layout ops

This commit is contained in:
Hiren Kangad
2026-03-13 12:25:29 +05:30
parent 5c13def2d2
commit f6a937f598
+89 -74
View File
@@ -4,7 +4,7 @@
* any needed re-render or persistence.
*/
import type { SceneItem } from './SceneManager';
import { getItemWorldBounds, type SceneItem } from './SceneManager';
import type { ImageObject } from './scene-format';
import { ColorMatrixFilter } from 'pixi.js';
import { applyImageDisplayTransform, getImageDisplayTransform } from './imageTransforms';
@@ -17,11 +17,27 @@ function isFixedSize(item: SceneItem): boolean {
}
function scaledW(item: SceneItem): number {
return item.data.w * item.data.sx;
return getItemWorldBounds(item).w;
}
function scaledH(item: SceneItem): number {
return item.data.h * item.data.sy;
return getItemWorldBounds(item).h;
}
function bounds(item: SceneItem) {
return getItemWorldBounds(item);
}
function moveVisibleTopLeftTo(item: SceneItem, x: number, y: number): void {
const b = bounds(item);
item.data.x += x - b.x;
item.data.y += y - b.y;
syncPosition(item);
}
function moveVisibleCenterTo(item: SceneItem, cx: number, cy: number): void {
const b = bounds(item);
moveVisibleTopLeftTo(item, cx - b.w / 2, cy - b.h / 2);
}
// ─── Animated position sync ───
@@ -111,37 +127,39 @@ function syncTransform(item: SceneItem): void {
export function alignLeft(objects: SceneItem[]) {
if (objects.length < 2) return;
const minLeft = Math.min(...objects.map((item) => item.data.x));
const minLeft = Math.min(...objects.map((item) => bounds(item).x));
objects.forEach((item) => {
item.data.x = minLeft;
syncPosition(item);
moveVisibleTopLeftTo(item, minLeft, bounds(item).y);
});
}
export function alignRight(objects: SceneItem[]) {
if (objects.length < 2) return;
const maxRight = Math.max(...objects.map((item) => item.data.x + scaledW(item)));
const maxRight = Math.max(...objects.map((item) => {
const b = bounds(item);
return b.x + b.w;
}));
objects.forEach((item) => {
item.data.x = maxRight - scaledW(item);
syncPosition(item);
moveVisibleTopLeftTo(item, maxRight - scaledW(item), bounds(item).y);
});
}
export function alignTop(objects: SceneItem[]) {
if (objects.length < 2) return;
const minTop = Math.min(...objects.map((item) => item.data.y));
const minTop = Math.min(...objects.map((item) => bounds(item).y));
objects.forEach((item) => {
item.data.y = minTop;
syncPosition(item);
moveVisibleTopLeftTo(item, bounds(item).x, minTop);
});
}
export function alignBottom(objects: SceneItem[]) {
if (objects.length < 2) return;
const maxBottom = Math.max(...objects.map((item) => item.data.y + scaledH(item)));
const maxBottom = Math.max(...objects.map((item) => {
const b = bounds(item);
return b.y + b.h;
}));
objects.forEach((item) => {
item.data.y = maxBottom - scaledH(item);
syncPosition(item);
moveVisibleTopLeftTo(item, bounds(item).x, maxBottom - scaledH(item));
});
}
@@ -155,12 +173,10 @@ export function distributeHorizontal(objects: SceneItem[]) {
normalizeHeight(objects);
// Then arrange as row with even spacing
const gap = 20;
const sorted = [...objects].sort((a, b) => a.data.x - b.data.x);
const sorted = [...objects].sort((a, b) => bounds(a).x - bounds(b).x);
let x = 0;
sorted.forEach((item) => {
item.data.x = startX + x;
item.data.y = startY;
syncPosition(item);
moveVisibleTopLeftTo(item, startX + x, startY);
x += scaledW(item) + gap;
});
}
@@ -173,12 +189,10 @@ export function distributeVertical(objects: SceneItem[]) {
normalizeWidth(objects);
// Then arrange as column with even spacing
const gap = 20;
const sorted = [...objects].sort((a, b) => a.data.y - b.data.y);
const sorted = [...objects].sort((a, b) => bounds(a).y - bounds(b).y);
let y = 0;
sorted.forEach((item) => {
item.data.x = startX;
item.data.y = startY + y;
syncPosition(item);
moveVisibleTopLeftTo(item, startX, startY + y);
y += scaledH(item) + gap;
});
}
@@ -249,8 +263,8 @@ export function normalizeWidth(objects: SceneItem[]) {
/** Get the top-left corner of the bounding box of all items. */
function anchorTopLeft(objects: SceneItem[]): { x: number; y: number } {
return {
x: Math.min(...objects.map((item) => item.data.x)),
y: Math.min(...objects.map((item) => item.data.y)),
x: Math.min(...objects.map((item) => bounds(item).x)),
y: Math.min(...objects.map((item) => bounds(item).y)),
};
}
@@ -271,9 +285,7 @@ export function arrangeOptimal(objects: SceneItem[]) {
y += shelfHeight + gap;
shelfHeight = 0;
}
item.data.x = startX + x;
item.data.y = startY + y;
syncPosition(item);
moveVisibleTopLeftTo(item, startX + x, startY + y);
shelfHeight = Math.max(shelfHeight, h);
x += w + gap;
});
@@ -289,22 +301,18 @@ export function arrangeGrid(objects: SceneItem[]) {
objects.forEach((item, i) => {
const col = i % cols;
const row = Math.floor(i / cols);
item.data.x = startX + col * (maxW + gap);
item.data.y = startY + row * (maxH + gap);
syncPosition(item);
moveVisibleTopLeftTo(item, startX + col * (maxW + gap), startY + row * (maxH + gap));
});
}
export function arrangeRow(objects: SceneItem[]) {
if (objects.length < 2) return;
const { x: startX, y: startY } = anchorTopLeft(objects);
const sorted = [...objects].sort((a, b) => a.data.x - b.data.x);
const sorted = [...objects].sort((a, b) => bounds(a).x - bounds(b).x);
const gap = 20;
let x = 0;
sorted.forEach((item) => {
item.data.x = startX + x;
item.data.y = startY;
syncPosition(item);
moveVisibleTopLeftTo(item, startX + x, startY);
x += scaledW(item) + gap;
});
}
@@ -312,25 +320,27 @@ export function arrangeRow(objects: SceneItem[]) {
export function arrangeColumn(objects: SceneItem[]) {
if (objects.length < 2) return;
const { x: startX, y: startY } = anchorTopLeft(objects);
const sorted = [...objects].sort((a, b) => a.data.y - b.data.y);
const sorted = [...objects].sort((a, b) => bounds(a).y - bounds(b).y);
const gap = 20;
let y = 0;
sorted.forEach((item) => {
item.data.x = startX;
item.data.y = startY + y;
syncPosition(item);
moveVisibleTopLeftTo(item, startX, startY + y);
y += scaledH(item) + gap;
});
}
export function stackObjects(objects: SceneItem[]) {
if (objects.length < 2) return;
const cx = objects.reduce((s, item) => s + item.data.x + scaledW(item) / 2, 0) / objects.length;
const cy = objects.reduce((s, item) => s + item.data.y + scaledH(item) / 2, 0) / objects.length;
const cx = objects.reduce((s, item) => {
const b = bounds(item);
return s + b.x + b.w / 2;
}, 0) / objects.length;
const cy = objects.reduce((s, item) => {
const b = bounds(item);
return s + b.y + b.h / 2;
}, 0) / objects.length;
objects.forEach((item) => {
item.data.x = cx - scaledW(item) / 2;
item.data.y = cy - scaledH(item) / 2;
syncPosition(item);
moveVisibleCenterTo(item, cx, cy);
});
}
@@ -355,9 +365,7 @@ export function arrangeRandomly(objects: SceneItem[]) {
const spreadW = Math.sqrt(totalW * totalH) * 1.5;
const spreadH = spreadW;
objects.forEach((item) => {
item.data.x = startX + Math.random() * spreadW;
item.data.y = startY + Math.random() * spreadH;
syncPosition(item);
moveVisibleTopLeftTo(item, startX + Math.random() * spreadW, startY + Math.random() * spreadH);
});
}
@@ -370,9 +378,7 @@ function layoutAsGrid(sorted: SceneItem[], anchor: { x: number; y: number }) {
sorted.forEach((item, i) => {
const col = i % cols;
const row = Math.floor(i / cols);
item.data.x = anchor.x + col * (maxW + gap);
item.data.y = anchor.y + row * (maxH + gap);
syncPosition(item);
moveVisibleTopLeftTo(item, anchor.x + col * (maxW + gap), anchor.y + row * (maxH + gap));
});
}
@@ -463,13 +469,14 @@ export function nudge(objects: SceneItem[], dx: number, dy: number) {
export function scaleBy(objects: SceneItem[], factor: number) {
objects.forEach((item) => {
const cx = item.data.x + scaledW(item) / 2;
const cy = item.data.y + scaledH(item) / 2;
const b = bounds(item);
const cx = b.x + b.w / 2;
const cy = b.y + b.h / 2;
item.data.sx *= factor;
item.data.sy *= factor;
// Keep center in place
item.data.x = cx - scaledW(item) / 2;
item.data.y = cy - scaledH(item) / 2;
const nextBounds = bounds(item);
item.data.x += cx - (nextBounds.x + nextBounds.w / 2);
item.data.y += cy - (nextBounds.y + nextBounds.h / 2);
syncTransform(item);
});
}
@@ -503,19 +510,23 @@ export function setOpacity(objects: SceneItem[], opacity: number) {
export function alignCenterH(objects: SceneItem[]) {
if (objects.length < 2) return;
const avgCX = objects.reduce((s, item) => s + item.data.x + scaledW(item) / 2, 0) / objects.length;
const avgCX = objects.reduce((s, item) => {
const b = bounds(item);
return s + b.x + b.w / 2;
}, 0) / objects.length;
objects.forEach((item) => {
item.data.x = avgCX - scaledW(item) / 2;
syncPosition(item);
moveVisibleCenterTo(item, avgCX, bounds(item).y + bounds(item).h / 2);
});
}
export function alignCenterV(objects: SceneItem[]) {
if (objects.length < 2) return;
const avgCY = objects.reduce((s, item) => s + item.data.y + scaledH(item) / 2, 0) / objects.length;
const avgCY = objects.reduce((s, item) => {
const b = bounds(item);
return s + b.y + b.h / 2;
}, 0) / objects.length;
objects.forEach((item) => {
item.data.y = avgCY - scaledH(item) / 2;
syncPosition(item);
moveVisibleCenterTo(item, bounds(item).x + bounds(item).w / 2, avgCY);
});
}
@@ -523,22 +534,22 @@ export function alignCenterV(objects: SceneItem[]) {
export function equalSpacingH(objects: SceneItem[], gap = 20) {
if (objects.length < 2) return;
const sorted = [...objects].sort((a, b) => a.data.x - b.data.x);
let x = sorted[0].data.x + scaledW(sorted[0]) + gap;
const sorted = [...objects].sort((a, b) => bounds(a).x - bounds(b).x);
const first = bounds(sorted[0]);
let x = first.x + first.w + gap;
for (let i = 1; i < sorted.length; i++) {
sorted[i].data.x = x;
syncPosition(sorted[i]);
moveVisibleTopLeftTo(sorted[i], x, bounds(sorted[i]).y);
x += scaledW(sorted[i]) + gap;
}
}
export function equalSpacingV(objects: SceneItem[], gap = 20) {
if (objects.length < 2) return;
const sorted = [...objects].sort((a, b) => a.data.y - b.data.y);
let y = sorted[0].data.y + scaledH(sorted[0]) + gap;
const sorted = [...objects].sort((a, b) => bounds(a).y - bounds(b).y);
const first = bounds(sorted[0]);
let y = first.y + first.h + gap;
for (let i = 1; i < sorted.length; i++) {
sorted[i].data.y = y;
syncPosition(sorted[i]);
moveVisibleTopLeftTo(sorted[i], bounds(sorted[i]).x, y);
y += scaledH(sorted[i]) + gap;
}
}
@@ -555,14 +566,18 @@ export function overlayCompare(objects: SceneItem[]) {
item.displayObject.alpha = 1;
});
} else {
const cx = objects.reduce((s, item) => s + item.data.x + scaledW(item) / 2, 0) / objects.length;
const cy = objects.reduce((s, item) => s + item.data.y + scaledH(item) / 2, 0) / objects.length;
const cx = objects.reduce((s, item) => {
const b = bounds(item);
return s + b.x + b.w / 2;
}, 0) / objects.length;
const cy = objects.reduce((s, item) => {
const b = bounds(item);
return s + b.y + b.h / 2;
}, 0) / objects.length;
objects.forEach((item) => {
item.data.opacity = 0.5;
item.data.x = cx - scaledW(item) / 2;
item.data.y = cy - scaledH(item) / 2;
item.displayObject.alpha = 0.5;
syncPosition(item);
moveVisibleCenterTo(item, cx, cy);
});
}
}