Commit Graph
8 Commits
Author SHA1 Message Date
Hiren Kangad 12410c0098 refboard: stabilize image flip and crop transforms 2026-03-13 11:21:27 +05:30
Hiren Kangad 6518ed6763 fix: hardening pass — permissions, socket reconnect, canvas setup, arrangements
- Fix 403 on save for public collection viewers (return role in GET board response)
- Add read-only status indicator (StatusBar + StatusIndicator)
- Fix beforeunload save to use fetch+keepalive with auth header
- Socket reconnect now rejoins board room automatically
- Canvas setup uses polling instead of brittle 200ms timer
- Fix double user:left on disconnect (use disconnecting event, snapshot rooms)
- Thread + comment creation wrapped in db.transaction
- Prevent owner downgrade via addCollectionMember (check existing member)
- Bound redirect depth in downloadImage to 5
- Arrangement operations anchor to bounding box top-left (no drift)
- Distribute H/V also anchor to top-left
- Fix annotations fetch to use axios api instance (401 interceptor)
- Replace require() with static import in shortcut-definitions
2026-03-11 08:08:21 +05:30
Hiren Kangad 89010335be feat(refboard): video budget system, lazy lifecycle, incremental sync fixes
Video memory:
- Lazy <video> creation: constructor makes placeholder only, initVideo()
  creates element with preload='metadata' when near viewport
- Tiered budgets: 1 playing / 6 initialized / 4 poster textures max
- Aggressive teardown: offscreen videos lose <video> element, poster,
  and all textures — zero memory for offscreen videos
- Poster textures dropped while playing (don't keep both resident)
- Dimension caching in scene data (nativeW/nativeH) avoids re-init

Server:
- HTTP Range support (206 Partial Content) for video seeking
- Proper end clamping and invalid range rejection (416)

Sync:
- Remove redundant broadcastSceneDebounced() from broadcastTransform()
- Remove duplicate broadcastElements() from drag-end handler

VideoControls:
- Event-driven (timeupdate/play/pause/seeked) instead of rAF polling
- Tracks actual HTMLVideoElement reference, rebinds on init/teardown
- Seek uses ref-based commit on pointerUp, not conditional onChange
2026-03-10 11:56:33 +05:30
Hiren Kangad cebe4a3eb9 fix(refboard): full sync audit — batch multi-drag, persist resize, sync lock
- Batch broadcastTransform: sends all selected items in one emit instead
  of throttle-dropping all but the first (multi-select drag now syncs all)
- TransformBox onDragEnd: persist+sync final state after resize/rotate
  (was only broadcasting ephemeral transforms, never the final position)
- Layer lock toggle: add missing onCanvasChange() call for sync+save
- Receiver handles both batched and legacy single-item transform formats
2026-03-10 04:16:14 +05:30
Hiren Kangad e9509ef7b0 feat(refboard): canvas polish — transform box sync, dot grid, snap tuning, perf fixes
- Fix transform box not updating after alignment/arrangement/normalize/flip operations
  (shortcuts, context menu, and selection toolbar all fixed with DRY _opUpdate helper)
- Replace 100ms polling loop with event-driven viewport updates (moved + wheel-scroll)
- Add adaptive dot grid background that responds to zoom/pan
- Reduce snap guide threshold from 8px to 4px for subtler snapping
- Remove PresenceOverlay (remote selection highlighting) — too heavy for minimal benefit
- Offset multiple dropped images so they don't overlap
- Add new canvas modules: SnapGuides, clipboard, grouping, FrameSprite, DrawingSprite,
  LaserPointer, context-menu-items, SelectionToolbar, Minimap
- Extract Editor hooks into dedicated files (useBoardLoader, useCanvasSetup,
  useShortcutHandler, useLayerPanel, useSaveManager, useFollowMode)
- Sync improvements: real-time transform broadcast, board rooms, viewport sync
2026-03-10 03:58:53 +05:30
Hiren Kangad 9c5056d11e Port sync.ts to v2 format with SceneManager
Rewrite sync module to work with SceneManager and v2 scene format
instead of Fabric.js. Key changes:
- setupSync takes SceneManager instead of Canvas
- broadcastScene uses sceneManager.serialize() for v2 SceneData
- broadcastTransform reads from item.data (x,y,sx,sy,angle)
- onSceneReceived uses diff-based loadScene (no flicker, no full reload)
- onTransformReceived updates item.data + displayObject directly
- Remove _suppress/resumeBroadcasts (diff-based loading is safe)
- Remove userInteracting/pendingScene deferral (not needed with diffs)
- Remove all Fabric.js imports and types
2026-03-09 23:21:32 +05:30
Hiren cdeafce7ad feat: RefBoard v0.5.0 — PureRef-style shortcuts, clipboard fix, zoom normalization
- Add 40+ keyboard shortcuts via declarative registry system (shortcut-definitions.ts)
- Fix canvas tainting: patch crossOrigin before loadFromJSON in all paths (init, sync, undo/redo)
- Fix clipboard copy-to-system with proper async blob handling and error toasts
- Fix zoom wheel: normalize deltaY across mice/trackpads with consistent 8% step
- Add operations module: alignment, distribution, normalization, arrangement, flip, grayscale, lock, overlay compare
- Add breakSelection() to fix ActiveSelection relative coordinate bugs
- Add shortcuts help overlay (? / F1) auto-generated from registry
- Add grid overlay toggle (G key)
- Fix 10 shortcut bugs: Ctrl+Y/P conflicts, ? key matching, arrow conflicts, Ctrl+S intercept, context menu stale objects
2026-03-09 18:29:35 +05:30
Hiren e47777d237 feat: RefBoard v0.4.0 — collaborative reference board with layers, groups & polished UI
Full-featured PureRef-style collaborative canvas for game dev teams:
- Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G)
- Arrangement tools (grid, row, column) via right-click context menu
- Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.)
- Number shortcuts (1-5) for tool selection with visible shortcut badges
- Premium dark UI across all pages (Login, Collections, Boards, Editor)
- Socket.IO rooms for cursors, transforms, and presence notifications
- MinIO image storage with backend proxy, drag/drop and paste upload
2026-03-09 13:57:49 +05:30