Upload pipeline now extracts poster frame (JPEG) and metadata
(width, height, duration) from videos at upload time using ffmpeg.
Server:
- Add ffmpeg to Docker image (Alpine)
- video-utils.js: probeVideo() and extractPoster() using ffprobe/ffmpeg
- Upload response includes poster_asset_key and duration
Frontend:
- VideoObject gains poster and duration fields in scene format
- VideoSprite accepts posterAssetKey + TextureManager, loads poster
as a regular image texture on construction (no <video> needed)
- Server poster loaded/released via TextureManager ref counting
- addVideoFromUpload passes poster and duration through to scene data
- image-drop.ts forwards poster_asset_key from upload response
Result: videos with server posters render as images by default.
Zero <video> elements needed for thumbnails. Only explicit play
creates a media element.
- Upload route now generates 3-tier LOD (thumb/medium/full) for images via
lod-generator service, storing each tier at boards/{boardId}/{imageId}/
- Video uploads (mp4, webm, quicktime) supported as single-file storage
- New DB columns: asset_key (prefix path) and media_type ('image'/'video')
- Backward compatible: minio_path and public_url still populated (point to full tier)
- SVG and GIF skip LOD processing (single file stored)
- Added putBuffer() and MIME_TO_EXT export to minio.js
Full-featured PureRef-style collaborative canvas for game dev teams:
- Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G)
- Arrangement tools (grid, row, column) via right-click context menu
- Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.)
- Number shortcuts (1-5) for tool selection with visible shortcut badges
- Premium dark UI across all pages (Login, Collections, Boards, Editor)
- Socket.IO rooms for cursors, transforms, and presence notifications
- MinIO image storage with backend proxy, drag/drop and paste upload