Remove server-side Sharp resize and texture dimension cap — PixiJS
handles large textures natively. Keep the proper Assets.unload() fix
to prevent "TextureSource destroyed instead of unloaded" warnings.
- Add mm_file_id column to images table for dedup tracking
- mm-pull fetches posts from MM API, downloads media files, uploads with LOD to MinIO
- Register bridge routes in server.js under /api/boards
Full-featured PureRef-style collaborative canvas for game dev teams:
- Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G)
- Arrangement tools (grid, row, column) via right-click context menu
- Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.)
- Number shortcuts (1-5) for tool selection with visible shortcut badges
- Premium dark UI across all pages (Login, Collections, Boards, Editor)
- Socket.IO rooms for cursors, transforms, and presence notifications
- MinIO image storage with backend proxy, drag/drop and paste upload