Commit Graph
28 Commits
Author SHA1 Message Date
Hiren Kangad dc283124d7 refboard: centralize image visible frame transforms 2026-03-13 12:58:29 +05:30
Hiren Kangad 4dc338cdb6 refboard: rebase cropped image rendering to visible frame 2026-03-13 12:33:03 +05:30
Hiren Kangad f978153a83 fix: improve text sharpness on zoom with tighter buckets and reliable init
Fix text staying blurry on zoom by ensuring the first setZoomBucket call
always applies (PixiJS v8 defaults to auto-resolution which skipped the
initial bucket=1 assignment), listening on both 'moved' and 'zoomed'
viewport events, and tightening bucket thresholds from 6 to 9 levels.
2026-03-13 11:33:57 +05:30
Hiren Kangad de527954da feat(markdown): add MarkdownSprite and register in SceneManager
Creates MarkdownSprite (Graphics-only background rect with header bar)
and wires it into SceneManager._createItem() under case 'markdown'.
2026-03-13 11:21:27 +05:30
Hiren Kangad a20cab3fcd refactor: extract TextCore shared text engine + sticky width-only resize
TextCore.ts: shared text rendering with dirty-check caching, zoom-bucket
resolution, and optional word-wrap. TextSprite and StickySprite now
compose TextCore instead of duplicating text logic.

Sticky resize now bakes width only (fontSize stays stable), so dragging
a sticky wider/narrower reflows text with auto-adjusted height — like
a resizable text box.
2026-03-12 23:53:06 +05:30
Hiren Kangad 1ac727ea60 feat: zoom-bucket text sharpness + remove fontSize toolbar controls
Add TextSharpnessManager for crisp text rendering at all zoom levels:
- Discrete zoom buckets (0.5–3x) avoid texture churn on small zoom changes
- Initial bucket applied to all items on setup and newly created items
  via SceneManager.onItemCreated callback (fixes blurry-on-load)
- Visibility check uses getItemWorldBounds for correct grouped item coords
- TextSprite/StickySprite gain setZoomBucket() for resolution control

Remove fontSize +/- controls from contextual toolbar — font size is now
controlled purely through direct manipulation (resize → bake).
2026-03-12 23:23:30 +05:30
Hiren Kangad d85de4ba9e feat(text): add TextSprite with dirty-check caching 2026-03-12 22:09:12 +05:30
Hiren Kangad f12b75395a perf(sticky): remove creation delay + add dirty-checking to StickySprite
- Replace 50ms setTimeout with queueMicrotask for editor open
- Skip updateFromData() entirely when no inputs changed
- Cache background redraw inputs, skip Graphics clear+redraw when shape unchanged
- Separate text-only, style-only, and bg-only update paths
2026-03-12 22:09:12 +05:30
Hiren Kangad 92f6200f4b feat(sticky): add StickySprite renderer 2026-03-12 22:09:12 +05:30
Hiren Kangad 58da934ec1 feat: text tool UX, image crop, text format toolbar, double-click focus
- Text tool: click-to-place immediately opens inline editor, auto-switches
  back to select tool. Empty text cleanup on save.
- Crop: select image + press C (or right-click > Crop) to enter crop mode.
  8 drag handles with rule-of-thirds grid, dimmed outside area.
  Enter confirms, Escape cancels. Non-destructive (stored as normalized rect).
- Text format toolbar: appears when text items selected, with font size +/-,
  font family dropdown, and color picker with presets.
- Double-click image: zoom-to-fit (PureRef-style focus)
- Entrance animation: replaced bounce with simple fade-in (no delay before
  items become interactive)
- TextEditor: allow empty text (caller handles cleanup)
2026-03-11 17:22:25 +05:30
Hiren Kangad 9af4051b67 fix: release GIF ref on sprite destroy to prevent gifCache leak
Override destroy() in AnimatedGifSprite to call releaseGif() when
a loaded GIF item is deleted from the board. Without this, the
gifCache refCount stays elevated until full canvas teardown.
2026-03-10 20:09:24 +05:30
Hiren Kangad e45fce3e67 fix: harden GIF support — ref-counted sources, defensive detection, play budget
1. Move GIF loading behind TextureManager.loadGif/releaseGif with
   ref-counting (fixes shared-source invalidation on duplicate GIFs)
2. Strip query strings/fragments before .gif extension check
3. GIFs now load paused — separate MAX_PLAYING_GIFS=8 budget in
   culling system, only nearest N animate (others show static frame)
2026-03-10 19:41:50 +05:30
Hiren Kangad 5a64708bd4 feat: add animated GIF support using PixiJS built-in GifSprite
Register GifAsset extension for .gif loading, create AnimatedGifSprite
wrapper with lazy load/unload matching ImageSprite pattern, and detect
.gif assets in SceneManager to use animated rendering. GIFs stored as
type 'image' in scene format — no schema changes needed.
2026-03-10 19:26:41 +05:30
Hiren Kangad de418b2ba5 feat: media processing pipeline, spatial indexing, canvas-based video rendering
- Background media worker: polls media_jobs table, runs ffprobe+ffmpeg
  with concurrency limit, generates video posters, emits socket events
- Non-blocking video upload: stores file + enqueues job, returns immediately
- Poster hydration on board load: GET /boards/:id injects poster/dimensions
  from DB into canvas_state video objects
- SpatialGrid: fixed-cell (512px) spatial hash for O(nearby) culling instead
  of O(all) item scanning, eliminates setTimeout violations
- Canvas-based video rendering: draws video frames to offscreen canvas then
  uploads to GPU, completely eliminates GL_INVALID_OPERATION errors from
  PixiJS VideoSource auto-update mechanism
- Server poster upgrade path: culling ticker and applyProcessedMedia() both
  upgrade client-captured posters to server posters when available
- Pause restores server poster (paused video behaves like an image)
- Selection drag-end persistence: onObjectDragEnd broadcasts + saves + undo
- Live media:job:update socket handler patches scene data + VideoSprite
  dimensions without broadcast fanout
2026-03-10 14:30:01 +05:30
Hiren Kangad fdcee3536f fix(refboard): guard loadServerPoster against repeated culling calls
Add _serverPosterLoading flag so repeated 200ms culling ticks don't
call textures.load() multiple times before the first resolves. Also
release the texture ref if the sprite was destroyed or started playing
during the async load.
2026-03-10 12:24:17 +05:30
Hiren Kangad e3c3aaf558 fix(refboard): server posters respect culling budget + fix temp dir leak
1. Server posters no longer auto-load in VideoSprite constructor.
   loadServerPoster() is now public and called by the culling system
   only when within MAX_POSTER_VIDEOS budget. Videos outside the
   budget stay as placeholders regardless of server poster availability.

2. video-utils cleanup() now uses statSync to distinguish files from
   directories, unlinks files first, then rmdirs. Previously tmpDir
   was passed through path.dirname() which resolved to /tmp instead
   of the created temp directory.
2026-03-10 12:19:43 +05:30
Hiren Kangad 198497381f feat(refboard): server-generated video posters via ffmpeg
Upload pipeline now extracts poster frame (JPEG) and metadata
(width, height, duration) from videos at upload time using ffmpeg.

Server:
- Add ffmpeg to Docker image (Alpine)
- video-utils.js: probeVideo() and extractPoster() using ffprobe/ffmpeg
- Upload response includes poster_asset_key and duration

Frontend:
- VideoObject gains poster and duration fields in scene format
- VideoSprite accepts posterAssetKey + TextureManager, loads poster
  as a regular image texture on construction (no <video> needed)
- Server poster loaded/released via TextureManager ref counting
- addVideoFromUpload passes poster and duration through to scene data
- image-drop.ts forwards poster_asset_key from upload response

Result: videos with server posters render as images by default.
Zero <video> elements needed for thumbnails. Only explicit play
creates a media element.
2026-03-10 12:10:18 +05:30
Hiren Kangad 9ecb287976 fix(refboard): force seek to decode poster frame with preload='metadata'
preload='metadata' doesn't decode video frames, so readyState stays
at 1 (HAVE_METADATA) and loadeddata never fires. capturePoster() now
detects this state and forces a seek to 0.1s via _trySeekCapture(),
which triggers frame decode and captures on the 'seeked' event.
2026-03-10 12:02:47 +05:30
Hiren Kangad 89010335be feat(refboard): video budget system, lazy lifecycle, incremental sync fixes
Video memory:
- Lazy <video> creation: constructor makes placeholder only, initVideo()
  creates element with preload='metadata' when near viewport
- Tiered budgets: 1 playing / 6 initialized / 4 poster textures max
- Aggressive teardown: offscreen videos lose <video> element, poster,
  and all textures — zero memory for offscreen videos
- Poster textures dropped while playing (don't keep both resident)
- Dimension caching in scene data (nativeW/nativeH) avoids re-init

Server:
- HTTP Range support (206 Partial Content) for video seeking
- Proper end clamping and invalid range rejection (416)

Sync:
- Remove redundant broadcastSceneDebounced() from broadcastTransform()
- Remove duplicate broadcastElements() from drag-end handler

VideoControls:
- Event-driven (timeupdate/play/pause/seeked) instead of rAF polling
- Tracks actual HTMLVideoElement reference, rebinds on init/teardown
- Seek uses ref-based commit on pointerUp, not conditional onChange
2026-03-10 11:56:33 +05:30
Hiren Kangad 9716beee8a fix(refboard): reference-counted textures prevent shared source crash
When duplicated images share the same assetKey, Assets.unload()
was destroying the shared texture source — crashing all sprites
using it (null addressModeU/alphaMode in WebGL renderer).

TextureManager now tracks refCount per asset. Only calls
Assets.unload() when the last reference is released. ImageSprite
calls release() instead of unload() on texture teardown.
2026-03-10 11:12:21 +05:30
Hiren Kangad 11a44f5271 fix(refboard): don't add Sprite to display tree until texture loaded
PixiJS v8 crashes with 'alphaMode of null' even when Sprite.visible
is false — it still traverses the display object. Fix: create the
Sprite lazily in loadTexture() only after a real texture is ready.
On unload, remove and destroy the Sprite entirely.
2026-03-10 11:05:46 +05:30
Hiren Kangad b3a15726f1 fix(refboard): hide sprite when texture unloaded to prevent render error
PixiJS v8 crashes with 'Cannot read alphaMode of null' when rendering
a Sprite with Texture.EMPTY. Fix: set sprite.visible = false until a
real texture is loaded, re-hide on unload.
2026-03-10 11:02:20 +05:30
Hiren Kangad 86024464c2 feat(refboard): viewport-based texture loading with hysteresis
Images no longer load textures eagerly on creation. Instead, the
culling ticker checks viewport proximity every 200ms:
- Load margin: 1x screen size beyond viewport (preload before visible)
- Unload margin: 2x screen size (hysteresis prevents thrash during pan)

ImageSprite changes:
- Constructor no longer calls loadTexture() — deferred to culling system
- New unloadTexture() restores placeholder and frees GPU memory
- Exposed texture getter for clipboard resolution detection
- loaded field now public for culling system to check state

This should allow hundreds of images without GPU OOM, since only
nearby textures consume GPU memory at any time.
2026-03-10 10:53:51 +05:30
Hiren Kangad e9509ef7b0 feat(refboard): canvas polish — transform box sync, dot grid, snap tuning, perf fixes
- Fix transform box not updating after alignment/arrangement/normalize/flip operations
  (shortcuts, context menu, and selection toolbar all fixed with DRY _opUpdate helper)
- Replace 100ms polling loop with event-driven viewport updates (moved + wheel-scroll)
- Add adaptive dot grid background that responds to zoom/pan
- Reduce snap guide threshold from 8px to 4px for subtler snapping
- Remove PresenceOverlay (remote selection highlighting) — too heavy for minimal benefit
- Offset multiple dropped images so they don't overlap
- Add new canvas modules: SnapGuides, clipboard, grouping, FrameSprite, DrawingSprite,
  LaserPointer, context-menu-items, SelectionToolbar, Minimap
- Extract Editor hooks into dedicated files (useBoardLoader, useCanvasSetup,
  useShortcutHandler, useLayerPanel, useSaveManager, useFollowMode)
- Sync improvements: real-time transform broadcast, board rooms, viewport sync
2026-03-10 03:58:53 +05:30
Hiren Kangad cfd7adf73d Add video controls overlay for selected VideoSprite
Floating HTML overlay with play/pause, seekbar, time display, and
mute toggle that appears when a single video element is selected.
Positioned at the bottom of the video using viewport.toScreen()
coordinate conversion, polled at 100ms for position and 250ms for
playback progress.
2026-03-10 02:51:26 +05:30
Hiren Kangad 9e4a427f97 Add drop shadow system with animated lift/drop during drag
DropShadowFilter applied to all ImageSprites for photos-on-a-desk feel.
SelectionManager now handles object dragging with shadow lift/drop and
spring-animated scale (1.0 <-> 1.03). Replaced incompatible @pixi/filter-drop-shadow
v5 with pixi-filters v6 for PixiJS v8 compatibility.
2026-03-09 23:35:02 +05:30
Hiren Kangad 7359d4c1b4 Add VideoSprite with auto-pause and concurrent video limit
Implements inline video playback as a PixiJS Sprite subclass with:
- MAX_CONCURRENT_VIDEOS (3) with oldest-eviction policy
- Visibility-based auto play/pause for viewport culling
- Play icon overlay, tap-to-toggle-mute interaction
- Proper resource cleanup on destroy (video element + texture)
2026-03-09 23:16:28 +05:30
Hiren Kangad c8382771de Add ImageSprite with LOD tier switching and lazy loading
Introduces ImageSprite (extends Sprite) that manages per-image LOD
texture swapping via TextureManager. Shows a placeholder rect until
the first texture loads, then upgrades/downgrades tiers based on zoom.
2026-03-09 23:15:40 +05:30