Commit Graph
9 Commits
Author SHA1 Message Date
Hiren Kangad e45fce3e67 fix: harden GIF support — ref-counted sources, defensive detection, play budget
1. Move GIF loading behind TextureManager.loadGif/releaseGif with
   ref-counting (fixes shared-source invalidation on duplicate GIFs)
2. Strip query strings/fragments before .gif extension check
3. GIFs now load paused — separate MAX_PLAYING_GIFS=8 budget in
   culling system, only nearest N animate (others show static frame)
2026-03-10 19:41:50 +05:30
Hiren Kangad 9716beee8a fix(refboard): reference-counted textures prevent shared source crash
When duplicated images share the same assetKey, Assets.unload()
was destroying the shared texture source — crashing all sprites
using it (null addressModeU/alphaMode in WebGL renderer).

TextureManager now tracks refCount per asset. Only calls
Assets.unload() when the last reference is released. ImageSprite
calls release() instead of unload() on texture teardown.
2026-03-10 11:12:21 +05:30
Hiren Kangad 1ffb7e9d41 fix(refboard): remove LRU eviction — let culling system manage textures
LRU eviction was destroying texture sources while sprites still
referenced them, causing PixiJS v8 'alphaMode of null' crash.

The viewport culling system (MAX_LOADED_TEXTURES=60) already controls
what's loaded/unloaded, so TextureManager doesn't need its own eviction.
Simplified to a pure load/unload cache with no budget tracking.
2026-03-10 11:09:17 +05:30
Hiren Kangad 451ec339a5 fix(refboard): prevent WebGL OOM on large scenes
- Skip thumbnail generation when scene has >50 items (extract.canvas
  on full viewport with many textures causes GPU OOM and context loss)
- Add WebGL context lost/restored handlers — auto-reload scene on recovery
- Reduce texture memory budget from 512MB to 256MB for GPU headroom
2026-03-10 10:45:14 +05:30
Hiren Kangad 2b708f50c6 fix(refboard): revert image size cap, keep Assets.unload() cleanup
Remove server-side Sharp resize and texture dimension cap — PixiJS
handles large textures natively. Keep the proper Assets.unload() fix
to prevent "TextureSource destroyed instead of unloaded" warnings.
2026-03-10 10:36:07 +05:30
Hiren Kangad 03727cc014 fix(refboard): cap texture dimensions and add server-side image resizing
Prevents WebGL OOM errors when loading 90+ items by:
- Capping texture requests to 2048px via ?w= query param
- Adding Sharp-based server-side resize in image proxy endpoint
- Using Assets.unload() instead of texture.destroy() for proper cleanup
- Reducing GPU memory budget from 512MB to 256MB
2026-03-10 10:34:42 +05:30
Hiren Kangad e9509ef7b0 feat(refboard): canvas polish — transform box sync, dot grid, snap tuning, perf fixes
- Fix transform box not updating after alignment/arrangement/normalize/flip operations
  (shortcuts, context menu, and selection toolbar all fixed with DRY _opUpdate helper)
- Replace 100ms polling loop with event-driven viewport updates (moved + wheel-scroll)
- Add adaptive dot grid background that responds to zoom/pan
- Reduce snap guide threshold from 8px to 4px for subtler snapping
- Remove PresenceOverlay (remote selection highlighting) — too heavy for minimal benefit
- Offset multiple dropped images so they don't overlap
- Add new canvas modules: SnapGuides, clipboard, grouping, FrameSprite, DrawingSprite,
  LaserPointer, context-menu-items, SelectionToolbar, Minimap
- Extract Editor hooks into dedicated files (useBoardLoader, useCanvasSetup,
  useShortcutHandler, useLayerPanel, useSaveManager, useFollowMode)
- Sync improvements: real-time transform broadcast, board rooms, viewport sync
2026-03-10 03:58:53 +05:30
Hiren Kangad 9542daa6cc fix(refboard): coordinate space bugs + legacy texture fallback
- TransformBox: use item.data (world-space) instead of getBounds() (screen-space)
  for correct handle positioning regardless of viewport pan/zoom
- TransformBox: scale drag sensitivity relative to object size, not fixed 500px
- TransformBox: compensate drag deltas for viewport zoom level
- TransformBox: fix corner/edge handles to keep opposite edge fixed during resize
- SelectionManager: use world-space hit testing instead of screen-space getBounds()
- SelectionManager: fix rubber band selection to use world-space item bounds
- TextureManager: detect legacy asset keys (with file extension) vs new LOD keys
  and load original file directly for pre-migration images (GPU handles scaling)
2026-03-09 23:45:58 +05:30
Hiren Kangad 87371d0749 Add TextureManager with LRU eviction and 512MB memory budget
GPU texture cache keyed by asset:tier that loads textures on demand
via PixiJS Assets.load(), estimates RGBA memory usage, and evicts
least-recently-used entries when the budget is exceeded.
2026-03-09 23:06:04 +05:30