- Move markdown editor from canvas overlay to side panel (70% width)
for better performance and editing experience
- Add @blocknote/mantine for full BlockNoteView with default UI components
- Fix socket reconnect loop caused by unstable pasteOpts object reference
(memoize with useMemo)
- Add ResizeObserver to markdown overlay cards for automatic height sync
- Call mdOverlay.refreshAll() on every canvas change so overlays track
pack/grid/arrange/save operations
- Paste goes to BlockNote editor when contentEditable is focused
- Simplify toolbar: single color picker (accent + auto-derived bg),
title/name field, width presets S/M/L
- Guard normalize/flip operations to skip markdown and sticky items
- Fix title not updating on card preview (pass name prop, bump revision)
- Fix preview not refreshing after editor save (revision counter + overlay refresh)
Fixes three review findings:
1. Sticky creation no longer zoom-adapts — always creates at M preset
(28px/260w) in world space. Consistent at any zoom level.
2. Preset definitions extracted to stickyPresets.ts (shared domain module).
TextFormatToolbar and tools.ts both import from there — no more
canvas→component dependency inversion.
3. TextEditor.onLiveResize callback syncs spatial index and transform
box as sticky background grows during typing.
Each S/M/L/XL/XXL preset now sets both fontSize and card width:
S(20px/200w), M(28px/260w), L(36px/320w), XL(48px/400w), XXL(60px/480w).
Creation picks preset based on zoom, toolbar toggle updates both.
Wider size toggle buttons for XL/XXL labels, font name maxWidth 110px.
Backward compatible — existing stickies keep original width.
Stickies are now fixed-width cards — no resize handles shown.
Text size controlled via 5 presets (10/14/18/24/32px).
On creation, zoom-aware screenToWorld snaps to nearest preset.
Height auto-adjusts from content. Plain text resize unchanged.
Removes: sticky width bake, live reflow drag, min width constraint.
Backward compatible — existing stickies map to nearest preset.
Sticky UX overhaul — clear separation between card resize and text size:
- S/M/L toggle (12/14/18px) in contextual toolbar for sticky text size
- TransformBox: horizontal-only resize for stickies with live text
reflow during drag (no more stretch-then-snap)
- Hide vertical handles (tc/bc) for sticky-only selections
- Minimum sticky width of 80px enforced in both drag and bake
- TextEditor: sticky background auto-resizes as user types
- textLimits.ts comment corrected to match actual usage
Plain text unchanged: resize gesture scales fontSize via bake.
Fully backward compatible — existing stickies map to nearest preset.
Add TextSharpnessManager for crisp text rendering at all zoom levels:
- Discrete zoom buckets (0.5–3x) avoid texture churn on small zoom changes
- Initial bucket applied to all items on setup and newly created items
via SceneManager.onItemCreated callback (fixes blurry-on-load)
- Visibility check uses getItemWorldBounds for correct grouped item coords
- TextSprite/StickySprite gain setZoomBucket() for resolution control
Remove fontSize +/- controls from contextual toolbar — font size is now
controlled purely through direct manipulation (resize → bake).
- Remove persistent font-size slider from main toolbar (tools only)
- Lock in zoom-aware creation defaults as named constants
- Split contextual toolbar by object type: text vs sticky
- Text: fontSize + fontFamily + text color
- Sticky: fontSize + fontFamily + text color + note fill color
- Mixed selection: hide toolbar
- Bake scale into fontSize on text resize (reset sx/sy to 1)
- Sticky resize stays layout-driven (no font change)
1. TEXT and ERASER tool clicks now suppressed during review mode via
reviewMode flag on ToolContext (read from ref for live value)
2. Object-comment input hidden when draftPin is active — only one
creation input visible at a time
3. PinOverlay entrance animation removed — focus styling (scale 1.15x,
alpha changes) no longer fights with fade-in animation loop
- FOCUSED_BG and FOCUSED_BORDER tokens in feedbackStyles
- headerSlot prop for draft pin comment input above thread list
- focusedThreadId prop highlights active thread row with accent border
- ThreadListItem gains focused prop with left border + subtle background
- Tool button clicks no longer exit review mode
- Review button moved outside tool group with divider separator
- Tool active state no longer dimmed during review mode
- Updated hint text for review mode
- Text tool: click-to-place immediately opens inline editor, auto-switches
back to select tool. Empty text cleanup on save.
- Crop: select image + press C (or right-click > Crop) to enter crop mode.
8 drag handles with rule-of-thirds grid, dimmed outside area.
Enter confirms, Escape cancels. Non-destructive (stored as normalized rect).
- Text format toolbar: appears when text items selected, with font size +/-,
font family dropdown, and color picker with presets.
- Double-click image: zoom-to-fit (PureRef-style focus)
- Entrance animation: replaced bounce with simple fade-in (no delay before
items become interactive)
- TextEditor: allow empty text (caller handles cleanup)
- Fix 403 on save for public collection viewers (return role in GET board response)
- Add read-only status indicator (StatusBar + StatusIndicator)
- Fix beforeunload save to use fetch+keepalive with auth header
- Socket reconnect now rejoins board room automatically
- Canvas setup uses polling instead of brittle 200ms timer
- Fix double user:left on disconnect (use disconnecting event, snapshot rooms)
- Thread + comment creation wrapped in db.transaction
- Prevent owner downgrade via addCollectionMember (check existing member)
- Bound redirect depth in downloadImage to 5
- Arrangement operations anchor to bounding box top-left (no drift)
- Distribute H/V also anchor to top-left
- Fix annotations fetch to use axios api instance (401 interceptor)
- Replace require() with static import in shortcut-definitions
- PinOverlay: zero-allocation rendering with in-place Graphics/Text updates,
fix WebGL texture crash (addressModeU null) from orphaned Text objects
- Pins always visible on media, track during drag via updatePositions() fast path
- Replace eraser with Review mode in toolbar tool group (orange gradient)
- Add tool instruction hints bar below toolbar (context-sensitive per tool)
- Feedback panel: glassmorphism, improved ThreadDetail/CommentItem/ThreadListItem
- Timestamps: relative with "ago" suffix, full date on hover tooltip
- De-emphasize pin numbers, show status text in thread list
- Animated arrangement transitions (easeOutCubic, 320ms) for pack/grid/row/column
- Disable snap guides (user requested)
- Paste now selects newly created items
- Remove eraser keyboard shortcuts, remap tool shortcuts
- Orphaned thread cleanup: safe destroy check for deleted media pins
1. toggleVote wrapped in transaction (race condition fix)
2. FeedbackPanel fetch calls now surface errors via onError/toast
3. Extracted resolveBoard/hasCollectionRole to shared board-access.js
4. AnnotationStore uses monotonic version counter for snapshots
5. PinOverlay uses object pool instead of destroy/recreate on refresh
6. canvasObjects prop memoized with useMemo
7. PinOverlay store subscription cleaned up on unmount
8. Comment content capped at 5000 chars (backend validation)
10. anchor_type validated to 'object' or 'point'
Multi-file drops now show queued/uploading distinction. Jobs start
as 'queued' and transition to 'uploading' when the HTTP request
begins. Queued items show a cancel button in the upload panel.
Cancelled jobs are skipped in the sequential upload loop.
New ExportDialog component with scope (selection/all), filename,
format (PNG/JPEG/WebP), quality slider, scale multiplier, and
background color picker. Wired into Toolbar and Editor.
- UploadManager store: tracks jobs through uploading → processing → done/failed
- UploadPanel component: floating bottom-left widget showing upload progress,
file names, sizes, status with auto-dismiss for completed items
- axios onUploadProgress wired for real-time upload percentage
- Video jobs transition to "processing" after upload, then "done" when
media:job:update socket event arrives (reuses existing pipeline)
- Failed uploads show error message from server response
- Clear button to dismiss finished/failed items
Video memory:
- Lazy <video> creation: constructor makes placeholder only, initVideo()
creates element with preload='metadata' when near viewport
- Tiered budgets: 1 playing / 6 initialized / 4 poster textures max
- Aggressive teardown: offscreen videos lose <video> element, poster,
and all textures — zero memory for offscreen videos
- Poster textures dropped while playing (don't keep both resident)
- Dimension caching in scene data (nativeW/nativeH) avoids re-init
Server:
- HTTP Range support (206 Partial Content) for video seeking
- Proper end clamping and invalid range rejection (416)
Sync:
- Remove redundant broadcastSceneDebounced() from broadcastTransform()
- Remove duplicate broadcastElements() from drag-end handler
VideoControls:
- Event-driven (timeupdate/play/pause/seeked) instead of rAF polling
- Tracks actual HTMLVideoElement reference, rebinds on init/teardown
- Seek uses ref-based commit on pointerUp, not conditional onChange
Floating HTML overlay with play/pause, seekbar, time display, and
mute toggle that appears when a single video element is selected.
Positioned at the bottom of the video using viewport.toScreen()
coordinate conversion, polled at 100ms for position and 250ms for
playback progress.
dashed border and "Inbox" label. Auto-synced media slides in with
spring animations and random offset/rotation for a natural look.
MattermostImport: modal dialog for pulling images from a MM thread
URL and managing linked channels for auto-sync. Uses the existing
dark modal styling pattern from ShortcutsHelp.
Editor wiring: toolbar button for MM import, InboxZone added to
viewport on init, socket listener for board:media-arrived events
that routes assets into the InboxZone with a toast notification.
- Rewrite Editor.tsx: swap FabricCanvas for PixiCanvas, wire
SelectionManager, SceneManager, and all Pixi-based APIs
- Port tools.ts from Fabric Canvas API to PixiJS Viewport/Scene
- Update LayerPanel type icons for PixiJS scene types (text, video)
- Remove FabricCanvas.tsx (dead code after swap)
- Uninstall fabric npm package
- All operations, shortcuts, sync, history, drag/drop, paste now
flow through the PixiJS pipeline end-to-end
- Auto-generate board thumbnail from canvas content on save (webp, 400px)
- Collection cards show stacked/fanned board thumbnails with random offsets
- Three-dot menu on all cards with Rename, Share, Delete actions
- Inline rename for collections (header + card) and boards
- Collection cards show public/private status and member count
- Share button on collection cards for quick access
- Add updateCollection/updateBoard API functions
- Add thumbnail + object_count columns to boards table with migration
- Fix zoom drift: use element-relative coords (offsetX/Y) not getScenePoint
- Fix thumbnail generation breaking viewport: use finally block for restore
- Fix thumbnail bounds: use scene-space obj coords not screen-space getBoundingRect
- Fix object counter: live count from canvas instead of stale DB images table
- Fix three-dot menu clipping by removing overflow:hidden from card containers
- Status bar shows "objects" instead of "images", updates on add/delete
- Copy/paste/duplicate now uses obj.clone() instead of broken fromObject() serialization
- Ctrl+C stores actual object refs, Ctrl+V clones them — works for images, groups, paths, text
- System clipboard copy (Ctrl+C / Ctrl+Shift+C) properly re-selects after screenshot
- Layer panel: double-click to rename, collapsible groups with expand/collapse arrow
- Auto-indexed names: Image 1, Image 2, Drawing 1, Drawing 2, etc.
- Group children visible in layer panel when expanded
- Copy/paste works on groups and mixed multi-selections
Full-featured PureRef-style collaborative canvas for game dev teams:
- Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G)
- Arrangement tools (grid, row, column) via right-click context menu
- Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.)
- Number shortcuts (1-5) for tool selection with visible shortcut badges
- Premium dark UI across all pages (Login, Collections, Boards, Editor)
- Socket.IO rooms for cursors, transforms, and presence notifications
- MinIO image storage with backend proxy, drag/drop and paste upload