Floating HTML overlay with play/pause, seekbar, time display, and
mute toggle that appears when a single video element is selected.
Positioned at the bottom of the video using viewport.toScreen()
coordinate conversion, polled at 100ms for position and 250ms for
playback progress.
dashed border and "Inbox" label. Auto-synced media slides in with
spring animations and random offset/rotation for a natural look.
MattermostImport: modal dialog for pulling images from a MM thread
URL and managing linked channels for auto-sync. Uses the existing
dark modal styling pattern from ShortcutsHelp.
Editor wiring: toolbar button for MM import, InboxZone added to
viewport on init, socket listener for board:media-arrived events
that routes assets into the InboxZone with a toast notification.
- Rewrite Editor.tsx: swap FabricCanvas for PixiCanvas, wire
SelectionManager, SceneManager, and all Pixi-based APIs
- Port tools.ts from Fabric Canvas API to PixiJS Viewport/Scene
- Update LayerPanel type icons for PixiJS scene types (text, video)
- Remove FabricCanvas.tsx (dead code after swap)
- Uninstall fabric npm package
- All operations, shortcuts, sync, history, drag/drop, paste now
flow through the PixiJS pipeline end-to-end
- Auto-generate board thumbnail from canvas content on save (webp, 400px)
- Collection cards show stacked/fanned board thumbnails with random offsets
- Three-dot menu on all cards with Rename, Share, Delete actions
- Inline rename for collections (header + card) and boards
- Collection cards show public/private status and member count
- Share button on collection cards for quick access
- Add updateCollection/updateBoard API functions
- Add thumbnail + object_count columns to boards table with migration
- Fix zoom drift: use element-relative coords (offsetX/Y) not getScenePoint
- Fix thumbnail generation breaking viewport: use finally block for restore
- Fix thumbnail bounds: use scene-space obj coords not screen-space getBoundingRect
- Fix object counter: live count from canvas instead of stale DB images table
- Fix three-dot menu clipping by removing overflow:hidden from card containers
- Status bar shows "objects" instead of "images", updates on add/delete
- Copy/paste/duplicate now uses obj.clone() instead of broken fromObject() serialization
- Ctrl+C stores actual object refs, Ctrl+V clones them — works for images, groups, paths, text
- System clipboard copy (Ctrl+C / Ctrl+Shift+C) properly re-selects after screenshot
- Layer panel: double-click to rename, collapsible groups with expand/collapse arrow
- Auto-indexed names: Image 1, Image 2, Drawing 1, Drawing 2, etc.
- Group children visible in layer panel when expanded
- Copy/paste works on groups and mixed multi-selections
Full-featured PureRef-style collaborative canvas for game dev teams:
- Layer panel with visibility, lock, drag reorder, group/ungroup (Ctrl+G/Shift+G)
- Arrangement tools (grid, row, column) via right-click context menu
- Copy to system clipboard (Ctrl+C writes PNG for external paste in Paint etc.)
- Number shortcuts (1-5) for tool selection with visible shortcut badges
- Premium dark UI across all pages (Login, Collections, Boards, Editor)
- Socket.IO rooms for cursors, transforms, and presence notifications
- MinIO image storage with backend proxy, drag/drop and paste upload