Computes resolution multiplier from native texture size vs display size, so a 2000px image shown at 400px on canvas copies close to 2000px. Capped at 4x to avoid excessive memory usage.
189 lines
6.5 KiB
TypeScript
189 lines
6.5 KiB
TypeScript
/**
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* Clipboard module — copy canvas to system clipboard and paste images from it.
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*
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* Copy approach: render ONLY the selected items at native resolution using
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* PixiJS generateTexture + extract. No viewport cropping — independent of
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* zoom/pan state. Items are temporarily reparented into a clean container,
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* rendered, then restored.
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*/
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import { Container, Rectangle } from 'pixi.js';
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import type { Viewport } from 'pixi-viewport';
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import type { Application } from 'pixi.js';
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import type { SceneManager, SceneItem } from './SceneManager';
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import { getItemWorldBounds } from './SceneManager';
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import { uploadImage } from '../api';
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/**
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* Write selected items (or full viewport) to system clipboard as PNG.
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* Selected items are rendered at their native size, not affected by zoom.
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*/
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export async function writeCanvasToClipboard(
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app: Application | null,
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viewport: Viewport | null,
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items?: SceneItem[],
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): Promise<void> {
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if (!viewport) throw new Error('Viewport not available');
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if (!app?.renderer?.extract) throw new Error('Renderer not available');
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let outputCanvas: HTMLCanvasElement;
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if (items && items.length > 0) {
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// --- Render selected items at native resolution ---
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// 1. Compute world-space bounding box
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let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
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for (const item of items) {
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const { x, y, w, h } = getItemWorldBounds(item);
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, x + w);
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maxY = Math.max(maxY, y + h);
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}
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const pad = 10;
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const totalW = Math.ceil(maxX - minX) + pad * 2;
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const totalH = Math.ceil(maxY - minY) + pad * 2;
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// 2. Save original parent/transform for each item, reparent into temp container
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const tempContainer = new Container();
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const saved = new Map<string, {
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parent: Container;
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x: number;
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y: number;
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sx: number;
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sy: number;
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}>();
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// Pre-compute world bounds for each item (handles group children with local coords)
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const worldBoundsMap = new Map<string, { x: number; y: number; w: number; h: number }>();
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for (const item of items) {
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worldBoundsMap.set(item.id, getItemWorldBounds(item));
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}
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for (const item of items) {
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const obj = item.displayObject;
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saved.set(item.id, {
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parent: obj.parent as Container,
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x: obj.x,
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y: obj.y,
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sx: obj.scale.x,
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sy: obj.scale.y,
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});
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// Remove from current parent
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obj.parent?.removeChild(obj);
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// Position using world bounds (correct for both top-level and group children)
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const wb = worldBoundsMap.get(item.id)!;
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obj.position.set(wb.x - minX + pad, wb.y - minY + pad);
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// Use data scale (not viewport-affected scale)
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obj.scale.set(item.data.sx, item.data.sy);
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tempContainer.addChild(obj);
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}
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// 3. Compute resolution multiplier to approach native texture resolution
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// e.g. a 2000px image displayed at 400px → ratio ~5, capped at 4x
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let maxRatio = 1;
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for (const item of items) {
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const tex = (item.displayObject as any)?.texture;
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if (tex && tex.width > 1 && item.data.w > 1) {
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maxRatio = Math.max(maxRatio, tex.width / item.data.w);
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}
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}
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const resolution = Math.min(Math.max(maxRatio, window.devicePixelRatio || 1), 4);
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let texture;
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let extractedCanvas: HTMLCanvasElement;
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try {
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texture = app.renderer.generateTexture({
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target: tempContainer,
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resolution,
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frame: new Rectangle(0, 0, totalW, totalH),
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});
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extractedCanvas = app.renderer.extract.canvas(texture) as HTMLCanvasElement;
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} finally {
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// 4. Restore items to their original parents and transforms (even on error)
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for (const item of items) {
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const s = saved.get(item.id)!;
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tempContainer.removeChild(item.displayObject);
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s.parent.addChild(item.displayObject);
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item.displayObject.position.set(s.x, s.y);
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item.displayObject.scale.set(s.sx, s.sy);
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}
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tempContainer.destroy();
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texture?.destroy(true);
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}
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// 6. Add opaque background
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outputCanvas = document.createElement('canvas');
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outputCanvas.width = extractedCanvas.width;
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outputCanvas.height = extractedCanvas.height;
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const ctx2d = outputCanvas.getContext('2d')!;
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ctx2d.fillStyle = '#1e1e1e';
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ctx2d.fillRect(0, 0, outputCanvas.width, outputCanvas.height);
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ctx2d.drawImage(extractedCanvas, 0, 0);
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} else {
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// Full viewport screenshot (at device pixel ratio for crisp output)
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const extractedCanvas = app.renderer.extract.canvas(viewport) as HTMLCanvasElement;
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outputCanvas = document.createElement('canvas');
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outputCanvas.width = extractedCanvas.width;
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outputCanvas.height = extractedCanvas.height;
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const ctx2d = outputCanvas.getContext('2d')!;
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ctx2d.fillStyle = '#1e1e1e';
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ctx2d.fillRect(0, 0, outputCanvas.width, outputCanvas.height);
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ctx2d.drawImage(extractedCanvas, 0, 0);
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}
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const blob = await new Promise<Blob>((resolve, reject) => {
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outputCanvas.toBlob((b) => {
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if (b) resolve(b);
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else reject(new Error('toBlob returned null'));
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}, 'image/png');
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});
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await navigator.clipboard.write([
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new ClipboardItem({ 'image/png': blob }),
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]);
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}
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/**
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* Paste an image from the system clipboard into the scene.
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* Reads the clipboard, uploads the first image found, and adds it at the viewport center.
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*/
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export async function pasteFromSystemClipboard(
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scene: SceneManager,
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viewport: Viewport,
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boardId: string,
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onChange: () => void,
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): Promise<string> {
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const clipItems = await navigator.clipboard.read();
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for (const clipItem of clipItems) {
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for (const type of clipItem.types) {
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if (!type.startsWith('image/')) continue;
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const blob = await clipItem.getType(type);
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const file = new File([blob], `paste.${type.split('/')[1]}`, { type });
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const res = await uploadImage(boardId, file);
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const imgData = res.data.image || res.data;
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const assetKey = imgData.asset_key;
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const w = imgData.width || 400;
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const h = imgData.height || 300;
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const maxDim = 600;
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let fw = w, fh = h;
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if (w > maxDim || h > maxDim) {
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const s = maxDim / Math.max(w, h);
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fw = Math.round(w * s);
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fh = Math.round(h * s);
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}
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if (assetKey) {
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const center = viewport.center;
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scene.addImageFromUpload(assetKey, fw, fh, center.x - fw / 2, center.y - fh / 2);
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onChange();
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return 'Pasted image';
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}
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}
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}
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return 'No image in clipboard';
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}
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