Images no longer load textures eagerly on creation. Instead, the
culling ticker checks viewport proximity every 200ms:
- Load margin: 1x screen size beyond viewport (preload before visible)
- Unload margin: 2x screen size (hysteresis prevents thrash during pan)
ImageSprite changes:
- Constructor no longer calls loadTexture() — deferred to culling system
- New unloadTexture() restores placeholder and frees GPU memory
- Exposed texture getter for clipboard resolution detection
- loaded field now public for culling system to check state
This should allow hundreds of images without GPU OOM, since only
nearby textures consume GPU memory at any time.