Computes resolution multiplier from native texture size vs display size, so a 2000px image shown at 400px on canvas copies close to 2000px. Capped at 4x to avoid excessive memory usage.
Computes resolution multiplier from native texture size vs display size, so a 2000px image shown at 400px on canvas copies close to 2000px. Capped at 4x to avoid excessive memory usage.