Files
refboard-ayon/frontend/src/canvas/clipboard.ts
T
Hiren Kangad e9509ef7b0 feat(refboard): canvas polish — transform box sync, dot grid, snap tuning, perf fixes
- Fix transform box not updating after alignment/arrangement/normalize/flip operations
  (shortcuts, context menu, and selection toolbar all fixed with DRY _opUpdate helper)
- Replace 100ms polling loop with event-driven viewport updates (moved + wheel-scroll)
- Add adaptive dot grid background that responds to zoom/pan
- Reduce snap guide threshold from 8px to 4px for subtler snapping
- Remove PresenceOverlay (remote selection highlighting) — too heavy for minimal benefit
- Offset multiple dropped images so they don't overlap
- Add new canvas modules: SnapGuides, clipboard, grouping, FrameSprite, DrawingSprite,
  LaserPointer, context-menu-items, SelectionToolbar, Minimap
- Extract Editor hooks into dedicated files (useBoardLoader, useCanvasSetup,
  useShortcutHandler, useLayerPanel, useSaveManager, useFollowMode)
- Sync improvements: real-time transform broadcast, board rooms, viewport sync
2026-03-10 03:58:53 +05:30

179 lines
6.0 KiB
TypeScript

/**
* Clipboard module — copy canvas to system clipboard and paste images from it.
*
* Copy approach: render ONLY the selected items at native resolution using
* PixiJS generateTexture + extract. No viewport cropping — independent of
* zoom/pan state. Items are temporarily reparented into a clean container,
* rendered, then restored.
*/
import { Container, Rectangle } from 'pixi.js';
import type { Viewport } from 'pixi-viewport';
import type { Application } from 'pixi.js';
import type { SceneManager, SceneItem } from './SceneManager';
import { getItemWorldBounds } from './SceneManager';
import { uploadImage } from '../api';
/**
* Write selected items (or full viewport) to system clipboard as PNG.
* Selected items are rendered at their native size, not affected by zoom.
*/
export async function writeCanvasToClipboard(
app: Application | null,
viewport: Viewport | null,
items?: SceneItem[],
): Promise<void> {
if (!viewport) throw new Error('Viewport not available');
if (!app?.renderer?.extract) throw new Error('Renderer not available');
let outputCanvas: HTMLCanvasElement;
if (items && items.length > 0) {
// --- Render selected items at native resolution ---
// 1. Compute world-space bounding box
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (const item of items) {
const { x, y, w, h } = getItemWorldBounds(item);
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x + w);
maxY = Math.max(maxY, y + h);
}
const pad = 10;
const totalW = Math.ceil(maxX - minX) + pad * 2;
const totalH = Math.ceil(maxY - minY) + pad * 2;
// 2. Save original parent/transform for each item, reparent into temp container
const tempContainer = new Container();
const saved = new Map<string, {
parent: Container;
x: number;
y: number;
sx: number;
sy: number;
}>();
// Pre-compute world bounds for each item (handles group children with local coords)
const worldBoundsMap = new Map<string, { x: number; y: number; w: number; h: number }>();
for (const item of items) {
worldBoundsMap.set(item.id, getItemWorldBounds(item));
}
for (const item of items) {
const obj = item.displayObject;
saved.set(item.id, {
parent: obj.parent as Container,
x: obj.x,
y: obj.y,
sx: obj.scale.x,
sy: obj.scale.y,
});
// Remove from current parent
obj.parent?.removeChild(obj);
// Position using world bounds (correct for both top-level and group children)
const wb = worldBoundsMap.get(item.id)!;
obj.position.set(wb.x - minX + pad, wb.y - minY + pad);
// Use data scale (not viewport-affected scale)
obj.scale.set(item.data.sx, item.data.sy);
tempContainer.addChild(obj);
}
// 3. Generate texture at 1x resolution (native pixel size)
let texture;
let extractedCanvas: HTMLCanvasElement;
try {
texture = app.renderer.generateTexture({
target: tempContainer,
resolution: 1,
frame: new Rectangle(0, 0, totalW, totalH),
});
extractedCanvas = app.renderer.extract.canvas(texture) as HTMLCanvasElement;
} finally {
// 4. Restore items to their original parents and transforms (even on error)
for (const item of items) {
const s = saved.get(item.id)!;
tempContainer.removeChild(item.displayObject);
s.parent.addChild(item.displayObject);
item.displayObject.position.set(s.x, s.y);
item.displayObject.scale.set(s.sx, s.sy);
}
tempContainer.destroy();
texture?.destroy(true);
}
// 6. Add opaque background
outputCanvas = document.createElement('canvas');
outputCanvas.width = extractedCanvas.width;
outputCanvas.height = extractedCanvas.height;
const ctx2d = outputCanvas.getContext('2d')!;
ctx2d.fillStyle = '#1e1e1e';
ctx2d.fillRect(0, 0, outputCanvas.width, outputCanvas.height);
ctx2d.drawImage(extractedCanvas, 0, 0);
} else {
// Full viewport screenshot
const extractedCanvas = app.renderer.extract.canvas(viewport) as HTMLCanvasElement;
outputCanvas = document.createElement('canvas');
outputCanvas.width = extractedCanvas.width;
outputCanvas.height = extractedCanvas.height;
const ctx2d = outputCanvas.getContext('2d')!;
ctx2d.fillStyle = '#1e1e1e';
ctx2d.fillRect(0, 0, outputCanvas.width, outputCanvas.height);
ctx2d.drawImage(extractedCanvas, 0, 0);
}
const blob = await new Promise<Blob>((resolve, reject) => {
outputCanvas.toBlob((b) => {
if (b) resolve(b);
else reject(new Error('toBlob returned null'));
}, 'image/png');
});
await navigator.clipboard.write([
new ClipboardItem({ 'image/png': blob }),
]);
}
/**
* Paste an image from the system clipboard into the scene.
* Reads the clipboard, uploads the first image found, and adds it at the viewport center.
*/
export async function pasteFromSystemClipboard(
scene: SceneManager,
viewport: Viewport,
boardId: string,
onChange: () => void,
): Promise<string> {
const clipItems = await navigator.clipboard.read();
for (const clipItem of clipItems) {
for (const type of clipItem.types) {
if (!type.startsWith('image/')) continue;
const blob = await clipItem.getType(type);
const file = new File([blob], `paste.${type.split('/')[1]}`, { type });
const res = await uploadImage(boardId, file);
const imgData = res.data.image || res.data;
const assetKey = imgData.asset_key;
const w = imgData.width || 400;
const h = imgData.height || 300;
const maxDim = 600;
let fw = w, fh = h;
if (w > maxDim || h > maxDim) {
const s = maxDim / Math.max(w, h);
fw = Math.round(w * s);
fh = Math.round(h * s);
}
if (assetKey) {
const center = viewport.center;
scene.addImageFromUpload(assetKey, fw, fh, center.x - fw / 2, center.y - fh / 2);
onChange();
return 'Pasted image';
}
}
}
return 'No image in clipboard';
}