Add _serverPosterLoading flag so repeated 200ms culling ticks don't call textures.load() multiple times before the first resolves. Also release the texture ref if the sprite was destroyed or started playing during the async load.
Add _serverPosterLoading flag so repeated 200ms culling ticks don't call textures.load() multiple times before the first resolves. Also release the texture ref if the sprite was destroyed or started playing during the async load.