Self-registration is now controlled at runtime from the admin panel rather
than at build time via an env var. Default: off.
- New `settings` table (key/value/updated_at) plus getSetting/setSetting
helpers. Idempotent first-boot migration seeds allow_self_registration
from the ALLOW_SELF_REGISTRATION env var; after first boot the env var
is ignored and admins control the toggle from the UI.
- New public GET /api/auth/config (no auth) — returns
{ allowSelfRegistration, hasUsers }. The Login page polls this on mount
to decide whether to show a Register link, and to render
"Create the first admin account" mode when the install is empty.
- New admin GET /api/admin/settings + PUT /api/admin/settings/:key for
the dashboard. Constrained to a known-keys allowlist with type coercion
so unrecognized keys can't be stored.
- POST /api/auth/register now reads the toggle from the database instead
of process.env. The first user is still always allowed and is auto-
promoted to admin.
- Admin.tsx grows a "Settings" card with a labelled toggle switch and
toast feedback. The card sits above the user table.
- VITE_ALLOW_SELF_REGISTRATION dropped — runtime fetch replaces it.
Docs: README + .env.example clarify that ALLOW_SELF_REGISTRATION is now
an initial seed only, the going-public checklist points at the dashboard
toggle, and the features list calls out runtime control.
Adds an /admin route, visible only to users with role=admin, that lets an
operator manage the user base from the UI:
- list / search users (active + inactive)
- create new accounts (with role and optional display name)
- reset a user's password
- promote/demote between admin and member
- deactivate / reactivate (soft-delete via is_active flag)
Backend changes:
- New adminOrApiKeyMiddleware accepts EITHER a Bearer JWT belonging to a
role=admin user (UI path) OR the existing X-API-Key (bot/server-to-server).
- Existing /api/admin/* routes switched to the hybrid middleware, so the same
endpoints serve both the dashboard and any external scripts.
- Added PUT /api/admin/users/:id/role and PUT /api/admin/users/:id/reactivate.
- Self-deactivation and self-demotion are explicitly blocked so an admin can't
lock themselves out.
Frontend changes:
- New Admin.tsx page (table view, modals for create + reset, toast feedback).
- Admin button in CollectionList header, only rendered for admin role.
- Wired into App.tsx routing.
Also: friendly error when poppler-utils is missing on the host (PDF uploads
return 501 POPPLER_MISSING with a one-line install hint instead of crashing
the request); README clarifies poppler is required for the manual install.
Cover Cloudflare Tunnel (the path I run myself), Caddy + Let's Encrypt,
nginx with WebSocket headers, Tailscale for tailnet-private access, and
a 'going public' checklist (JWT_SECRET, CORS, registration, MinIO scope,
backups).
- Remove Mattermost integration (OAuth, channel bridge, file sync watcher,
frontend import modal). RefBoard now ships as a self-contained app.
- Replace SSO Login screen with email/password form (+ optional register link
gated by ALLOW_SELF_REGISTRATION).
- Add SEED_ADMIN_EMAIL / SEED_ADMIN_PASSWORD env-var bootstrap so a fresh
install ships with an admin account on first boot (idempotent).
- ALLOW_SELF_REGISTRATION flag (default false) gates POST /api/auth/register.
First user can always register (auto-promoted to admin).
- Drop mattermost_id and mm_file_id columns + board_channel_links table
from the schema; remove related db helpers and exports.
- Add MIT LICENSE, comprehensive README, .env.example, docker-compose.yml
(bundles MinIO so one command boots a working stack).
- Expand .gitignore for typical Node + Docker dev artefacts.
The asset progress overlay (e.g. "Loading assets 6/22") was incompatible
with the viewport culling system — culling only loads nearby textures and
unloads distant ones, so loaded count could never reach total. Simplified
to a brief spinner during scene data parsing only.
- Set texture to Texture.EMPTY before destroying sprites in
AnimatedGifSprite and PdfPageSprite (matches VideoSprite pattern)
- Add full-screen loading overlay that blocks interaction until
scene and assets finish loading
- Move PDF page count check before MinIO upload and DB record creation
to prevent orphaned objects when >500 page PDFs are rejected
- Use job type label (PDF page / Video) in media-worker error messages
instead of hardcoded "Video processing failed"
- Replace LIKE-based idempotency check with exact JSON match to prevent
page 1 matching page 11/12/etc substring collisions
- TransformBox rotates with single-item selection (Figma-style), with
handles and resize math projected into rotated coordinate space
- Fix VideoSprite alphaMode crash by swapping texture to EMPTY before
destroying, preventing PixiJS render loop from reading null source
- Fix Ctrl+V double-paste: internal clipboard now always takes priority
over system clipboard PNG, with wasRecentInternalPaste() guard
- Add asset loading progress bar and suppress "Drop images here" flash
during initial scene load
Replace the split snapshot/native renderer paths with a single
composition pipeline (compositionRenderer.ts) that:
- Loads actual source images and uses naturalWidth/Height for
correct full-resolution sampling (fixes top-left-corner-only bug
caused by data.w/h being capped to 600px display dimensions)
- Routes image-only selections through native Canvas 2D composition
- Falls back to viewport snapshot for mixed/unsupported selections
with explicit warnings instead of silent degradation
- Resolves group children via itemResolver for proper group export
- Rejects group children from native composition (local coords
incompatible with world-space drawing)
- Adds canvas size safety limits with auto-downscale
- Guards VideoSprite._drawFrame against null texture source race
condition during zoom-triggered culling
New files:
- compositionRenderer.ts — unified composition module
- compositionRenderer.test.ts — 16 tests for entry flattening,
bounds, dimensions, group handling
Modified:
- clipboard.ts — uses composeSelection() instead of direct renderers
- export.ts — uses composeSelection() + getCompositionDimensions()
- Editor.tsx, useShortcutHandler.ts — pass scene for group resolution
- VideoSprite.ts — null guard on texture source in frame loop
The crop editor (getImageEditorGeometry) was anchoring on a view-space
point that maps differently in cropped vs uncropped local space when
flipped. For asymmetric crops + flip, the full image would appear
shifted from where the visible image was — the user saw the image
"jump" when entering crop mode.
Fix: anchor on the container's local origin instead. In the cropped
sprite, local (0,0) corresponds to source pixel (srcRect.x, srcRect.y).
Position the editor so that same source pixel maps to the same world
point in both cropped and uncropped states. This works correctly for
all flip/rotation/crop combinations.
- Fix crop confirm anchor drift for rotated images by using crop corner
world point instead of AABB min in useCanvasSetup.ts
- Document ungroup shear limitation for non-uniform scale + rotation
- Add 6 integration tests covering crop confirm and ungroup paths
Fix text staying blurry on zoom by ensuring the first setZoomBucket call
always applies (PixiJS v8 defaults to auto-resolution which skipped the
initial bucket=1 assignment), listening on both 'moved' and 'zoomed'
viewport events, and tightening bucket thresholds from 6 to 9 levels.
- Move markdown editor from canvas overlay to side panel (70% width)
for better performance and editing experience
- Add @blocknote/mantine for full BlockNoteView with default UI components
- Fix socket reconnect loop caused by unstable pasteOpts object reference
(memoize with useMemo)
- Add ResizeObserver to markdown overlay cards for automatic height sync
- Call mdOverlay.refreshAll() on every canvas change so overlays track
pack/grid/arrange/save operations
- Paste goes to BlockNote editor when contentEditable is focused
- Simplify toolbar: single color picker (accent + auto-derived bg),
title/name field, width presets S/M/L
- Guard normalize/flip operations to skip markdown and sticky items
- Fix title not updating on card preview (pass name prop, bump revision)
- Fix preview not refreshing after editor save (revision counter + overlay refresh)
Simplify Ctrl+V shortcut to only handle recent internal copies, letting
native paste events flow to setupPaste for external clipboard content.
Extend setupPaste with text/HTML detection and popup callbacks. Wire
PasteChoicePopup in Editor.tsx with markdown (turndown HTML-to-MD),
plain text, and image paste choices.
Fixes three review findings:
1. Sticky creation no longer zoom-adapts — always creates at M preset
(28px/260w) in world space. Consistent at any zoom level.
2. Preset definitions extracted to stickyPresets.ts (shared domain module).
TextFormatToolbar and tools.ts both import from there — no more
canvas→component dependency inversion.
3. TextEditor.onLiveResize callback syncs spatial index and transform
box as sticky background grows during typing.
Each S/M/L/XL/XXL preset now sets both fontSize and card width:
S(20px/200w), M(28px/260w), L(36px/320w), XL(48px/400w), XXL(60px/480w).
Creation picks preset based on zoom, toolbar toggle updates both.
Wider size toggle buttons for XL/XXL labels, font name maxWidth 110px.
Backward compatible — existing stickies keep original width.
Stickies are now fixed-width cards — no resize handles shown.
Text size controlled via 5 presets (10/14/18/24/32px).
On creation, zoom-aware screenToWorld snaps to nearest preset.
Height auto-adjusts from content. Plain text resize unchanged.
Removes: sticky width bake, live reflow drag, min width constraint.
Backward compatible — existing stickies map to nearest preset.
Sticky UX overhaul — clear separation between card resize and text size:
- S/M/L toggle (12/14/18px) in contextual toolbar for sticky text size
- TransformBox: horizontal-only resize for stickies with live text
reflow during drag (no more stretch-then-snap)
- Hide vertical handles (tc/bc) for sticky-only selections
- Minimum sticky width of 80px enforced in both drag and bake
- TextEditor: sticky background auto-resizes as user types
- textLimits.ts comment corrected to match actual usage
Plain text unchanged: resize gesture scales fontSize via bake.
Fully backward compatible — existing stickies map to nearest preset.
TextCore.ts: shared text rendering with dirty-check caching, zoom-bucket
resolution, and optional word-wrap. TextSprite and StickySprite now
compose TextCore instead of duplicating text logic.
Sticky resize now bakes width only (fontSize stays stable), so dragging
a sticky wider/narrower reflows text with auto-adjusted height — like
a resizable text box.
Sticky text was blurry after scaling because sx/sy stretched the
texture without re-rasterizing. Now bakes fontSize and card width
on drag-end (same as plain text), so StickySprite recomputes layout
at native resolution.
Single source of truth for font-size constraints (text 6–160, sticky
8–96) used by creation defaults, resize-bake, and any future mutation
paths. Replaces scattered hardcoded min/max values.
Add TextSharpnessManager for crisp text rendering at all zoom levels:
- Discrete zoom buckets (0.5–3x) avoid texture churn on small zoom changes
- Initial bucket applied to all items on setup and newly created items
via SceneManager.onItemCreated callback (fixes blurry-on-load)
- Visibility check uses getItemWorldBounds for correct grouped item coords
- TextSprite/StickySprite gain setZoomBucket() for resolution control
Remove fontSize +/- controls from contextual toolbar — font size is now
controlled purely through direct manipulation (resize → bake).
- Remove persistent font-size slider from main toolbar (tools only)
- Lock in zoom-aware creation defaults as named constants
- Split contextual toolbar by object type: text vs sticky
- Text: fontSize + fontFamily + text color
- Sticky: fontSize + fontFamily + text color + note fill color
- Mixed selection: hide toolbar
- Bake scale into fontSize on text resize (reset sx/sy to 1)
- Sticky resize stays layout-driven (no font change)
extract.canvas(viewport) snapshots the entire viewport to a WebGL
texture on the main thread. When viewport dimensions × devicePixelRatio
exceed GPU limits, this causes texImage2D errors and ~1000ms stalls
that block focus, typing, and scroll. Thumbnails can be generated on
idle or server-side instead.