Clear editor state before scene callbacks to prevent blur timer or
startEditing re-entry from calling updateFromData on a destroyed sprite.
Guard all display object access with .destroyed checks.
New reviewTargeting.ts provides resolveReviewTargetAtPoint() which:
- descends into groups to find the deepest commentable child under the click
- walks children in z-order (front-to-back) for correct visual stacking
- handles nested groups recursively
- returns null if no valid child exists under the point
Editor.tsx review click handler now delegates to the resolver instead of
raw queryRegion + topmost-z pick. Defensive guard rejects group objectIds
before draft creation.
Existing group-anchored threads continue to render and open normally.
1. TEXT and ERASER tool clicks now suppressed during review mode via
reviewMode flag on ToolContext (read from ref for live value)
2. Object-comment input hidden when draftPin is active — only one
creation input visible at a time
3. PinOverlay entrance animation removed — focus styling (scale 1.15x,
alpha changes) no longer fights with fade-in animation loop
Items were fading in from alpha 0 via spring animation, preventing
immediate interaction. Removed the entrance animation entirely — items
now appear at full opacity and are movable on first frame.
- Pass expandRequest, focusedThreadId, draftPin, onCreatePointThread to FeedbackPanel
- Lift thread detail state via onThreadDetailChange → setOpenThreadDetailId
- Jump-to-object centers on pin location for point-pinned threads
- Pan-only by default; zoom in if object appears <50px on screen
- Show toast when jumping to deleted object
- FOCUSED_BG and FOCUSED_BORDER tokens in feedbackStyles
- headerSlot prop for draft pin comment input above thread list
- focusedThreadId prop highlights active thread row with accent border
- ThreadListItem gains focused prop with left border + subtle background
- Escape priority: draft pin → thread detail collapse → review mode exit
- Draft/detail clearing works even when focus is in input field
- Review mode exit respects input/textarea focus context
- handleCreatePointThread: REST POST with auto-focus on success
- Clear draft/focus/expandRequest when review mode exits
- Add DraftPin interface (exported for FeedbackPanel)
- Add expandRequest state with seq counter for re-trigger
- Add draftPin, openThreadDetailId, expandSeqRef state
- Remove old pointerdown pin-click handler with requestAnimationFrame clear
- Tool button clicks no longer exit review mode
- Review button moved outside tool group with divider separator
- Tool active state no longer dimmed during review mode
- Updated hint text for review mode
CropOverlay was hidden behind images because SceneManager._applyZOrder()
reorders viewport children by z-index, pushing non-scene children behind.
Now start() moves itself to the top of the viewport child list.
The cropOverlay was created asynchronously inside a polling interval but
returned synchronously as .current (null). By returning the ref itself,
Editor.tsx reads .current at call time when the overlay actually exists.
- CropOverlay: register move/up handlers dynamically on drag start (single
handler instead of 8x per-handle), remove on drag end. Override destroy()
to call _cleanup() preventing keyboard listener leaks.
- Text format toolbar: re-measure text bounds (w/h) after fontSize/fontFamily
changes, update spatial index and transform box.
- TextEditor: add clearText() method; tools.ts uses it instead of fragile
document.querySelector('textarea').
- SceneManager._updateItem: apply crop mask on remote sync for image items.
- useCanvasSetup: stop TextEditor on unmount to prevent orphaned textarea.
- Double-click zoom: use item.data dimensions instead of getBounds() (which
includes shadow offset).
- Text tool: click-to-place immediately opens inline editor, auto-switches
back to select tool. Empty text cleanup on save.
- Crop: select image + press C (or right-click > Crop) to enter crop mode.
8 drag handles with rule-of-thirds grid, dimmed outside area.
Enter confirms, Escape cancels. Non-destructive (stored as normalized rect).
- Text format toolbar: appears when text items selected, with font size +/-,
font family dropdown, and color picker with presets.
- Double-click image: zoom-to-fit (PureRef-style focus)
- Entrance animation: replaced bounce with simple fade-in (no delay before
items become interactive)
- TextEditor: allow empty text (caller handles cleanup)
- Transform handles counter-scale by 1/zoom so they stay constant screen size
- Selection border stroke also counter-scales
- Multi-select resize scales items as a unit from bounding box anchor
- Redraw transform box on viewport zoom/pan via 'moved' listener
- Fix 403 on save for public collection viewers (return role in GET board response)
- Add read-only status indicator (StatusBar + StatusIndicator)
- Fix beforeunload save to use fetch+keepalive with auth header
- Socket reconnect now rejoins board room automatically
- Canvas setup uses polling instead of brittle 200ms timer
- Fix double user:left on disconnect (use disconnecting event, snapshot rooms)
- Thread + comment creation wrapped in db.transaction
- Prevent owner downgrade via addCollectionMember (check existing member)
- Bound redirect depth in downloadImage to 5
- Arrangement operations anchor to bounding box top-left (no drift)
- Distribute H/V also anchor to top-left
- Fix annotations fetch to use axios api instance (401 interceptor)
- Replace require() with static import in shortcut-definitions
- PinOverlay: zero-allocation rendering with in-place Graphics/Text updates,
fix WebGL texture crash (addressModeU null) from orphaned Text objects
- Pins always visible on media, track during drag via updatePositions() fast path
- Replace eraser with Review mode in toolbar tool group (orange gradient)
- Add tool instruction hints bar below toolbar (context-sensitive per tool)
- Feedback panel: glassmorphism, improved ThreadDetail/CommentItem/ThreadListItem
- Timestamps: relative with "ago" suffix, full date on hover tooltip
- De-emphasize pin numbers, show status text in thread list
- Animated arrangement transitions (easeOutCubic, 320ms) for pack/grid/row/column
- Disable snap guides (user requested)
- Paste now selects newly created items
- Remove eraser keyboard shortcuts, remap tool shortcuts
- Orphaned thread cleanup: safe destroy check for deleted media pins
1. toggleVote wrapped in transaction (race condition fix)
2. FeedbackPanel fetch calls now surface errors via onError/toast
3. Extracted resolveBoard/hasCollectionRole to shared board-access.js
4. AnnotationStore uses monotonic version counter for snapshots
5. PinOverlay uses object pool instead of destroy/recreate on refresh
6. canvasObjects prop memoized with useMemo
7. PinOverlay store subscription cleaned up on unmount
8. Comment content capped at 5000 chars (backend validation)
10. anchor_type validated to 'object' or 'point'
Multi-file drops now show queued/uploading distinction. Jobs start
as 'queued' and transition to 'uploading' when the HTTP request
begins. Queued items show a cancel button in the upload panel.
Cancelled jobs are skipped in the sequential upload loop.
Override destroy() in AnimatedGifSprite to call releaseGif() when
a loaded GIF item is deleted from the board. Without this, the
gifCache refCount stays elevated until full canvas teardown.
Browsers sometimes report empty or non-standard MIME types for
dragged files. Now checks file extension as fallback when MIME
doesn't match the allowlist. Only shows rejection feedback for
files that are recognizably media but unsupported.
URLs with media-like extensions (.avif, .tiff, .heic, .bmp, etc.)
that aren't in our supported set now show a failed entry in the
upload panel. Plain webpage URLs without media extensions are still
silently ignored (not our concern).
Replace broad image/*/video/* prefix matching with explicit MIME
allowlist matching backend. Unsupported files (BMP, TIFF, AVIF,
HEIC, PDF, etc.) now show as failed rows in the upload panel
with a clear "Unsupported format: .ext" message instead of being
silently ignored. Applies to both drag-drop and clipboard paste.
1. Move GIF loading behind TextureManager.loadGif/releaseGif with
ref-counting (fixes shared-source invalidation on duplicate GIFs)
2. Strip query strings/fragments before .gif extension check
3. GIFs now load paused — separate MAX_PLAYING_GIFS=8 budget in
culling system, only nearest N animate (others show static frame)