9716beee8aa9bafdbeade01eb23d7f95a04086b4
When duplicated images share the same assetKey, Assets.unload() was destroying the shared texture source — crashing all sprites using it (null addressModeU/alphaMode in WebGL renderer). TextureManager now tracks refCount per asset. Only calls Assets.unload() when the last reference is released. ImageSprite calls release() instead of unload() on texture teardown.
Description
RefBoard fork for AYON-only operation: AYON as identity provider, task-scoped boards. (upstream: metalfinger/refboard)
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